I saw some exported "marmoset viewer" scenes with a handpainted window, a transparent color gradient for a rocket trail, or in billboard vegetation. What's the best way to do it in this version. I read something like using the texture two times, the colored one in one place and a black&white gradation in other. But i'm not…
Hey all, first time posting :) so ive got a problem where im painting skin weights in certain areas of the character but also removes skin weight in different joint. Example while painting weights on spine_1 it removes skin weight in spine_2, so when i try to fix spine_2 spine_1 weights gets remove. Does anyone know what…
Whiteout Studios is a new outsourcing studio based out of Minneapolis/Saint Paul MN, USA. We are looking to start new business relationships with talented, qualified, and reliable artists. Considered applicants must show extensive understanding of high to low poly modeling and advance texturing. Zbrush or mudbox experience…
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…
I am exporting terrain heightmap for backup from unity. I export with these settings: Then in photoshop, if I change the depth to 16 bits and import I get the error "Specified image is larger than file." I can import with it set to 8 bits, but that's not the right image. I tried changing the file extension to .r16 but that…
I'm working on a hard surface sculpt in zbrush and it's sitting around 14mil polys right now. Bringing that many polys into max will probably cause me some problems. So if i decimate the meshes a bit and use those to bake as the HP meshes will that cause me baking artifacts or a bad bake? I brought in a meshes that was…
I'm in the market for a notebook I can take around and get some 3D modeling practice in. My first instinct was to find a gaming notebook to handle the graphical load. I was just wondering If anyone new any good deals or sites? I can go up to around $1000, I just want something reliable that can get the job done. Or would…
Hi everyone, I am currently looking for some freelance work (offsite only). I specialize in characters and creatures but have extensive experience in creating a wide range of game assets including props, weapons and vehicles. I also love working in all different art styles. my portfolio:…
I just said yes to an offer for one of their environment artist contract positions for Brink. My startdate will be "asap". It's a very short contract (with a possibility of an extension) but I'm still superstoked to start there and get some of the top dawgs in the industry to tear into my art and hopefully part with some…
Hi, there is new opengl samples coming up at https://github.com/nvpro-samples many of which I was happy to work on. Will keep this thread updated every time I'll add something. So far there is one on the brand new NV_command_list extension, which allows cool new rendering techniques in OpenGL, some principles are similar…