I’m now thinking that I bit off a lot more than I could chew when I started this project. My original goal of having all the assets in UE4, ready for rendering, looks far off at the moment. I think that the best strategic decision right now would be to accept that it won’t be ready by my self-imposed deadline of December…
These are going so quick I added some extra characters. The male centaur is extra, figured i could make a variation pretty quick once I had the horse base mesh to go from. A prehistoric red deer vibe for him. The females face feels a little off, but doing faces takes as much time and energy as the entire rest of the thing,…
Its maya, and yeah the screenshot shows hardened edges I just realised, but ive tried softened and its the same. I think the projection is off because the nose is too deep and it projects it on a surface much further out therefore it stretches. I still dont know how to get what I want outside of snipping together normal…
its really nice to see someone willing to learn from the root yes 2d is actually an ESSENTIAL skill before doing any 3D at all 3d may look nice and flashy but without much if any 2d experience, even the best 3d tools will be useless, almost like driving without a license, its pretty much just asking for trouble well,…
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Polystein Kit | Week in Review This has been an amazing week for the Pushing Points Polystein Kit and I thought I'd do a recap to ensure no one (that's interested) missed anything. Earlier this week a new version of the kit was released. You can read about it here:…
Cool stuff- Here are some things that stand out to me: Model -like mentioned before, your chest topology is all over the place. Like in the image above, I would run loops around the deltoids and under the pecs, with vertical loops capping the shoulder and running down the arm. -You could easily cut down your tris by making…
Short answer: Because its not simple to do, which makes it difficult to do fast. Long answer: In order to keep rendering times low as little of a scene as possible must be drawn each frame. So objects and polygons need to be culled, one part of this is depth from camera. Objects which are behind other objects are flagged…
Alright the DOOM weapon one. (*) I spent some more time sculpting and planing this one compared to the last. I did sculpt all over the last one and tried to put a masculine human element into it, but this one involved alot more hard surface brushes. I am very curious to see how this one will paint out: (*) I concepted out…