This time around I´ve modelled a big "hand cannon" of my own design. Kinda looking for the actual/near future/exaggerated vibe As usual 3dsMax for all modeling, Painter for textures. Marmoset Viewer on my Artstation page. https://www.artstation.com/artist/rage288 Cheers! 6414 tris with ammo 5262 with no ammo 4K texturset :)
Hi all, A recent project I just finished. Any questions or comments are welcome, or tweet me. Some details of this project are on the wireframe image. As this is my first post, I'd like to say that I look forward to posting here in the future and meeting other aspiring artists/designers. Thanks! (UPDATED) Video is posted…
Hi everyone ! This is my first attempt at creating a handgun, It was a huge challenge for me but I'm quite happy with the result so I wanted to gather some critiques and advices for my future projects ! Tell me what you think, I hope you'll like it ! Here is the link to ArtStation : https://www.artstation.com/artwork/3z8Po
Hey, been almost a month since posting( been working on it though, life and forgetting to update just getting in the way ). anyway i finished up to portrait for now and started going the final concept. when i got a reply ( which i only saw a few days to a week ago" from you "rapxic". on the concept art thread , so thanks…
By some reason, I lost my original post, so I wanna re-post the feedback I got from Shabba, in order to keep the discussion moving forward. Shabba: "Very interesting idea, and a good start. - Ur images are huge man, takes forever to load them. Downres by 1/2+repost - When I read "story of the environment is about how do…
The head looks stretched and distorted, do you have perspective on? Show it in flat view, it would be easier to see what's going on. Motivation comes and goes, but don't get discouraged. Studies like this are important. You might not see it now, but it will pay off in the future.
Actually there is nothing for now. I just want to create a scene and upload it on a Sketchfab, and want it to be as optimized as possible but highest quality as well. I understand that it's not that easy and it depends on many things, but it is what I want to know to keep high results of my works in future.
I thank you all for your advice and encouragement, I am on my way to bettering my craft. What I have made now is certainly an improvement to what I have made months before, and it to will be surpassed by what is to come months in the future.
This looks really cool, i would say if you ever what to go back over this or in the future the shapes are mostly in the medium detail level and adding some large detail and small detail would give the viewers eyes a better path through the figure
Blender 2.8 Beta works much stable than previous versions. I got few crashes (well, during making animations and adding keyframes), but that doesn't affect my work at all. You should try it and prepare your workspace for the future ... it's time! :)