Hey guys, I'm wondering if anyone knows how to set up Max so that when it loads up it has all my settings I normally manually adjust every time I start a new project. Basically my settings are... -2 view ports, split vertically (front & perspective) -Selection brackets turned off for both view ports -Edged Faces turned on…
Hi guys, i'm a bit stuck on this situation. We have a rope with some bones attached to it that will be animated in Unity however i can't see to export the orientation of the pivot into unity. I tried testing it with a simple cube. I moved the pivot to a vertice on one of the corners and exported it as FBX into unity but…
I have a recurring problem with my drawings. Everything seems to be going along well. The proportions seem fine at the start - middle phases of the drawing. But as soon as the features get more defined I notices the mistakes in proportion that I failed to see when for example in placing the eye I notice the face is…
Hi! I'm currently trying to render a large amount of objects using the instancing technique, but I'm using DrawProcedural since I'm using a compute shader to generate the objects dinamically every frame, and that means storing the results in a compute buffer which I then bind to a material for rendering. The problem is…
Hi guys I am very new to the idea of face animation, infact the only way I currently know to do this is key vertices in 3dmax over time. I've heard about morphing,sliders and expression controls but I've not really had much luck finding out how or where I can find out about them. I really need to use these for a current…
Hi everyone! i'm new to the forum and i would to ask you a question, maybe stupid but very important for me. I made mi scene with the meshes, light system and everything i need, but for every try i did i can't remove that "artifact" that i see between two mesh, i continue to see the edge of the mesh like a thin vertical…
This script was requested in one bulgarian forum. The main purpos of it is to find the longest edge of the selected UV island and rotate that island around this edge on predefined angle. You can align selected UVs horizontally or vertically around the selected edge(this can be the longest edge or the any other edge). There…
I've been having a recurring problem in Maya 2011 for a while now, not sure what it's due to, probably some command I use, but I really can't seem to identify what it is. Regularly my viewport will stop updating automatically unless I turn or move in it. For instance I'll switch to vertex component mode on an object, I'll…
Here's what I currently got, I'm not a game guy but I have recently tried making a low polygon model and put it in marmorex, I know very little about textures. I have no idea how to make this beard look as good as the armor currently does. I unwrapped the beard, lined up the uv islands and painted a bunch of vertical beard…
I'm having some issues with the normal maps Mudbox is giving me. I'm getting all kinds of seam problems and little blocks that are missing. Its not the search depth i don't think, since I've used the automatic recommendation in Mudbox, as well as increasing it further just to be sure. I've laid out my UV's with box-like…