Hi people, I'm having some issues with my normal map. My model shades correctly until I apply my normal map. The texture itself looks fine to me but I don't have alot of experience with baking. Some info on the model: * My high poly was basically the same as my low poly model but I used modo's rounded edge shader. * All…
Here are the questions - a) REAL-TIME DYNAMIC WATER CAUSTICS - Is this feature available in UE4 or is yet to come? b) REAL-TIME LOCAL REFLECTIONS - Is this feature available in UE4 or is yet to come? c) CONTROLLABLE TESSELLATION & DISPLACEMENT - Is this feature available in UE4 or is yet to come? d) HIGH-QUALITY DYNAMIC…
Hello polycounters, I'm working right now on the character inspired by Olga Samoilova's concept. https://www.instagram.com/p/BbtNhnIh3yz/?taken-by=ollsamoilova After I finished the speedsculpt, I decided to do PBR head using Substance , cause this soft is new for me and I wanna learn it! So everything started from the…
Finally get my hands on some environment so i definitely need some advices/critique on this. I am not planning to spend a lot of time on this, just want to have some fun and get exp in making environments. Not decided yet if i am going to render it in UE4 or do a Sketchfab scene/upload. Only few rederences for now + some…
Im by no means an animator, so its taking a bit longer than i'd like to get an animation set together, especially making the tentacles look natural and less robotic as they currently are. Anybody got any quick ways to get bones to have a sort of soft select edit mode to them, so when I move one bone it moves the ones…
Bit hard to tell from your screenshots but my best guesses are a few things: * The islands on those problem areas aren't straightened/are rotated, so therefore are receiving a lot of aliasing and stepping * Make sure you are baking with padding, atleast 8 or 16 px padding will do * Your resolution/texel density is too low,…
GIF is widely supported, but I wish APNG was more mainstream. It would be the ultimate solution for these cases -- not only does it let you use soft alpha transparency but 24-bit color as well, and still give you smaller files than GIF (examples). Besides the other solutions suggested, another possibility is to embed MP4…
Both the nose and the ears need a lot of work. The ears probably look ok when being looked at from the side of the face, but they aren't well formed enough to appear correct from other angles. The nose has a few anatomical issues, but the most obvious is that the bridge cartilage is collapsed (more common in asians and…
You're trying to get it too low, so decimation master is having issues retaining your forms. To be honest this is not a good way to get a low poly mesh for a game. Z-remesher can work, but you still need to clean it up and make sure you have your UVs set up correctly with hard and soft edges where they're needed. Parts of…
He looks more like a Roman legionnaire than a Spartan. Remove the pauldrons, Spartans typically didn't wear any. Lower the breastplate's neck area, its too close to the neck. The skirt definitely needs a lot more work (fold-wise and detail-wise). The helmet looks too soft and his upper body needs more mass (he's a Spartan,…