Hello polycounters, I'm working right now on the character inspired by Olga Samoilova's concept.
After I finished the speedsculpt, I decided to do PBR head using Substance , cause this soft is new for me and I wanna learn it! So everything started from the head, but right now I want to do whole character and share the process. If you have any questions feel free to ask or just say hi!)
Any crits and comments are welcome! Some fresh screenshots, everything is WIP, head texture is just Base Colored and still not finished with other maps.
Also I did quick overpaint on top of old render to have some silhouette guides.
Replies
Thank you, but there are a lot of errors aha when I'm looking right now. For blocking I'm using spheres Zremeshed before, and smooth them using Deformation / Smooth and Relax tools + Inflate if needed. Then put everything on the right places following general volume of main muscules that are visible. For muscules I'm using real reference but trying to keep big volumes.
Check info about Planar structure of the body, or "Face Planes" you will find pictures like this , this should give you general info how to simplify forms, then you need to apply this info to your model. You can find a lot of references for free like that.
Find this on the Pinterest.
You're right , feels like it should be a bit deeper , not so pushed like now. ehehe gonna fix it tomorrow) Thanks ^^
Some overpaint to add some details. Thinking about lamp design, cause rounded one looks a bit out of this compos, wanna do it more angled and beveled. The neck will be covered with the cloth cause I made the head already ahahah like 50% and will do body on the different map xD
Any CC are welcomee!
I think your doing great in general, but there is room for anatomy improvements. Like the middle stomach muscle is sticking out more then the chest itself. I think you can push that in. Also the back arch is a bit too big.
Keep up the good work, I'm looking forward to your next update.
PS, also really love your 2d stuff that I saw on Instagram
Hi! Actually I'm not Olga, just inspired by her concept works lol) I like her works too)
But anyway thanks for the feedback, will fix some proportions soon, wanna finish with assets etc + thinking about final composition.
I looked at your Artstation. Your sculpts also look really cool. I like your style. I was a bit surprised that a 2d artist just went on full sculpting with such great results in a short time, but now it all makes sense.
Keep it up!
Thank you
Thanks to those who comment and give feedbacks, this gave tons of improvement!
Thanks to those who comment and give feedbacks, this gave tons of improvement!