Current Progress Project 02 Project 01 Scroll Down for more. Hello Polycount, In this thread I will be concentrating improving my low poly modeling and texturing skills. I feel like I have a good foundation in highpoly to lowpoly baking, but my work falls short on the texturing side of things. I will be doing a few props…
Hey folks, We're staffing up for our Human Element project and looking to add 17 amazingly talented, and equally awesome personalities, to our team. We're not just looking for people to fill these positions looking for just a job, we're looking for folks who want to grow as a team together and fit our culture. Wide range…
I've been posting a few of these props in the waywo thread, but here is the environment that I've been creating them for. The premise is a skeezy hotel in a BladeRunner meets Dark City universe, with a little bit of Bioshock and The Matrix thrown in for good measure. So it used to be classy and nice, but it has been…
Thanks Hawk! Unfortunately I haven’t worked on it since. I
basically had to drop everything to take care of a family emergency (still
reeling from the loss, tbh). Hopefully, I’ll be able to come back to it at some point,
but for now it’ll stay in my to-do list of personal projects, hehe… So sorry guys I wasn’t able to…
Its always been my belief that a company worth working for would look at your strengths and your weaknesses in a balanced way and value that you're great at something your passionate about. While there are the greats among character artists, the actual character production pipeline in a game studio (especially AAA) takes a…
Well, it's a nice start but your folio needs a lot of work. You have a good base but everything I see in your folio needs at least another texture/shader pass. The first 2 props are ok texture wise but still feel clean and uninteresting. You could use a bit more texture work...add some more metal scratches/grime. What…
Time for another update. I scrapped the terrain and started again, and have started to assemble everything for the final layout. Lighting is still flat white and boring (while I work on my textures etc), but you can start and see things slowly coming together: Shot 1: Beginnings of my second shot - I plan to add a wood…
Hey guys, @kadeschui Thank you for your feedback, I appreciate it. I went back and added some sort of nails to the metal brackets- they're a bit faint at the moment so will go back and increase their visibility. You have made some very nice progress on the crystal based off of Decordova360's feedback. Keep it up :) Here is…
Well that wasn't quite that with Durga. I did a pass over all the textures as they felt a bit flat. A lot of dodge/burn mostly. Redid the blouse entirely. Also started getting a bit more serious about the lighting as I wanted to go ahead and put this on artstation. Tomorrow I'll start the chakram, then we'll have some…
Excellent! Alright, so this is the first prop I make that's not a cube or a badly textured trash can made to test how I import models into games, and I'm sure it shows. I just want to mention that this is WIP on an early level. The bed "frame" is just something basic I threw together for a quick base, while the broken beam…