What do you think when you hear the word "Terminator"? I think of robots and high-tech weaponry. That's what this skin is based off, I used metal plates inlayed within a chrome background with blue energy rods with buttons and charges to give a robotic look.…
Hi! I must be blind, but I just kind find any way of using objects in the game? Say I´´ve got a valve static mesh in my game and the player should be able to open it by turning the valve wheel. Is there a flowchart node "use" anywhere? Anything I can interact with my world? Press buttons, pull levers, etc... Thanks, Oli
So i rendered out of max a 350 frame animation as Targa images. Now when i try to bring them into adobe Premiere every frame is getting 5secs of time before moving on to the next frame( i just used the import button an selected all the images), any idea on how i should do this differently so i don't get this result?…
Hey PC! So after spending my whole winter break on playing mw2, and falling in love with the P90. I decided to model one. Just finished the hi poly as good as I could from references. Only part I'm a little unsure about is under the back handle piece, it looks like there should be buttons of some sort? Not sure, any help…
Hey I've got a question. I want to attach 2 seperate meshes each with their own bones and skin modifier, but when i try to attach by just using the attach button under edit mesh, the mesh that it inherits looses its skin modifier. What would be the best way to fix this without having to re-skin the mesh? ( I use 3ds max 9)…
So I have these pants to which I want to add some noisemaker detail. Ideally I'd like to do it without bumping the polycount up millions just so the mesh can hold the detail, so what you're lookin at is NOT applied to the mesh. This happens when I hit the render button: Is there anyway to avoid/fix it or should I stop…
Next to the duplicate button on the material pane, is a menu and among other options for materials is import and export. I would like to save the scene and have the material embedded in the file itself in order to distribute. The export option of the material results in a .tbmat file. Not certain what it contains but it…
yes/no, if you position them absolutely always as relative selection. But you can align all the shells up with the Align buttons like: and that might get you to the same destination of what you want. Because once aligned to an axis or 2 you can set the position of the selection or your multiple shells.
This is because the editor can now simulate what rendering will look like on a mobile device - iOS devices use a different renderer and hence the lighting comes out looking very different to that on PC. You can toggle this feature with the "Emulate Mobile Features" button: http://www.udk.com/news-beta-jun2011.html
yea the reason i asked cause I seen vids of people modeling in modo. Not sure if they made the scripts themselves, but whenever they press a button. It does, lets say something in another program it would take couple steps. In modo, it took only 1 step. If you knwo what i mean