It's probably not the best way, but this is how I do it. I split my viewports, try to give each one an equal zoom level and angle each view appropriately to the directions i want to capture. I take a screenshot of the screen, copy and paste each view with a turqoise background, convert to the game's pallete (if 8-bit color…
I have been experimenting with creating tile-able textures in zbrush and have had some great success thanks to these forums. However I have found that these types of shapes in the following screenshots are confusing me as to how to set it up. Rock shapes and repeating patterns like bricks are easier to setup. Example 1:…
LATEST UPDATE: ------------------------------------------------------------------------------------------------------------------------------------------------------ Been having a lot of fun on this one. I am at the point now where I plan to go through every asset and add a lot more detail. Some pieces do have that detail…
Hey all. Recently I made my first video tutorial for Maya on how to create a liquid metal effect in Maya. You can see the final effect here: [ame]http://au.youtube.com/watch?v=C5rxjk5rqAI[/ame] The tutorial is in 3 Parts and can be found on my Youtube Page here: www.youtube.com/coldsidedigital I apologize for the quality,…
Hey all I'm new to the site, I've been doin the 3d for a while and working in games for about 2 years or since I've been out of high school. I'm in college at AI chicago. Any feedback is metal. My web site can be viewed here at davidlesperance.blogspot.com. Sorry Not sure how to scale these mofo's lol. Any feedback is…
I have scoured the internet and abused the forums search function in a bid to find it but alas it was to no avail. The animation short was about two WW era fighters planes. Classic propellers~ Dog-fighting over a mountainous area. It was German and British/American planes. The piece was stylized with gritty textures and…
I was looking at this tutorial: https://www.youtube.com/watch?v=ss13J1emsvw If you scroll to time frame 05:40 you will see he is creating a node named as AiSwitch I do not have that. He went to "Create" >> "Arnold Shader Surface" >> "Ai Switch" I do not have such node. But i can find similar node if i go to "Create" >>…
It's the second time I'm trying to give Softimage a go. My first try ended in the trial refusing to start. That was before the Autodesk takeover, so I just gave it another go with an official Softimage 2010 CD from work, with an educational license. Alas, things don't seem to have improved much. First off it doesn't want…
So it just occurred to me that I have no idea when I should bake a corrective normal map to my edges and when I should just leave them be. Having recently had a problem with backing normal maps, I was instructed to just 'paint over' the sides of my models because, apparently, I didn't need the detail on the edges (90…
I am trying to understand what might have cause my issue with seams on baked textures (in particular, normal map). I have a high-poly and 2 low-poly approximate: I am trying to determine which low-poly works better (aka result in better bake) But both of them are flawed in some way (show apparent seams or artifact): What I…