Shagret: Images Blog/Info I have been working on a game project using the NWN2(Neverwinter Nights 2) toolset for quite some time. While perhaps not as ambitious or laudable as other endeavors here, it has become quite an expansive project and I'm looking for some assistance on a relatively small matter. Hopefully someone…
Im just looking for some feedback about post-graduate computer game courses in the UK. Or in face any options open to computer game graduates in the UK. Just to explain my situation: I am a recent graduate with a small portfolio. There are little to no game companies in my area. There is also the consensus that with so…
Hello everyone! After a few long years Monothetic is finally ready to announce our first commercial project, Beacon! We're a team of 9 members who originated from the Half-Life 2 modding scene. After the release of Black Snow in 2012 we formed Monothetic, and since then have been working on multiple projects mostly part…
Looking for experienced environment artists and prop modelers to join our team. -The project is a first person multiplayer game using Unreal3 -Max or Maya -Onsite, Salary position with full benefits package -Must be willing to relocate to Huntsville Alabama -Must be US Citizen and able to obtain security clearance Apply…
Hello polycount, I wanted to see if I could get some feedback on a workflow that I want to use to improve my 3D art. I know workflow is pretty unique per person/project but any suggestion is welcome. I'm wondering if I'm thinking of something the wrong way or if I'm missing steps, the worst part would be to go far along…
Hi when i make a spinner/slider, it works well but when i click another object then i come back to the object that have the spinner/slider custom attributes the value change to zero i want to keep the value when i click another object but i d'ont know what to do here is the code: ------------------------------…
@pxgeek I have not used mixer but using megascans in general would probably take care of a large portion of my environment texturing needs. The only issue is that it kind locks me into a realistic style which I'm not 100% sure it best approach yet. I mean, I know for sure that in terms of shape language and general layout…
Aaaaaaalrighty then. Had some time away but I'm back with a vengeance and a minor bag of tricks up my sleeve. Got a new PC a few months back, so I can actually use after effects, XD, Premier and other software my 9 year old laptop couldn't handle or even run. Now that I'm not waiting a literal 25 minutes for boot up and…
If the school is good and you still live with your parents, I'd be careful about moving around just yet. Theres not yet a reason to destabilize without impending income I think. Better to focus on school. I'm unsure what the course or school is like, but if it's game focused and anything like the US or Aus system, 9/10 the…
I know comparing the 3d world and the music industry is a bit brash of me because to be honest you guys are a lot more helpful and I have yet to come across nobbery on this site. In fact many of the 3d artist / modellers (some working for major studios) I have contacted are very helpful and are more than happy to provide…