Update 2/19/19 - Jiro is finally finished! https://www.artstation.com/artwork/XBdmWa __________________________________________________________________________Hello all! It's been awhile since my last post here. I've started on a character for the Feudal Japan Challenge on ArtStation and I'll be cross-posting updates and…
@Swizzle When I see a hard character concept I usually don't back down unless I don't have the time. But if I do have the time its like the concept is challenging me to a fight and I will conquer it by successfully creating it ! Its weird but I love this nack I have :) Im still new to incoporating straps into my work so I…
It seems that folks here are amused with high poly polished screenshots, stuff relatively quick and easy to make, while models and animations that are actually integral part of something bigger, a very complex MMO in this case, aren't producing much splash!? Especially when shown live, in motion and already integrated…
It's kind of funny, a big part of a production artists job is blending whatever they are working on to whatever style the game is using often its not "unique". With that said, I'll jump your ass and ride you 6 ways to Sunday if you think you can right-click > Save as > Upload > apply for job > I iz artizt! I think there is…
In this day an age of sculpting programs like zbrush and muddbox I feel the need for tradiational sculpting methods is higher. Actually I always felt that sculpting was always much more relevant to the 3d modeling part than drawing anyway. So, two books by sculptor Bruno Lucchesi, that are awesome when it comes to human…
Yo, maybe a noob question but I don't know how I could tackle this. My model is to big to render the normal map(not enough ram, I think). I reduced my turbosmooth modifiers as much as I can but still not enough for my pc. So I want to split it into small parts. The problem is that, if I detach parts they got flatten to…
The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
Hello, I am trying to do pretty much this tutorial. http://chrisholden.net/tutor/arch01.htm The stairs part. My understanding of it. Is he builds the stairs as one object. The dirt mesh as another object. Then poof its together somehow. (Assuming this is the baking part? But how do you do that part?) Whats the step to…
Hy this is the first time I take part at an art workshop on polycount. I really start to appreciate such a community and I was especially amazed by the wiki. Anyway here some renders of my highpoly. its not a 100% replica. Despite of all the reference pictures I had a hard time or a lack of patients to model a one to one…