The first thing that stands out to me is the colors are different. I would suggest picking colors directly from the reference, and filling your art with those. The next thing that I see is proportions. The reference face is shorter overall. One trick I like to use is to put the reference and the art right next to each…
Hey all, Not been on here for a while I actually took a little break for a while and I've come back I've been doing more higher poly product viz style, but i seem to be jumping around everywhere currently and it's always good to learn :) . Anyway before I start happy new year to you all :) . Ok so I'm going back on re…
The JIST (Japan Institute for Science and Technology) created a real world Wipe'out track based on Quantum Levitation (or did they?) https://www.youtube.com/watch?v=Zqmdv5iyIOY "Here is a short footage on our recent work on quantum levitation. We were inspired by the game Wipe'out to do our work. With this new technology,…
Yep, you would just lay your UVs all in the 0-2 UV space, which is just 2 of the squares. Then like you said you would scale everything over to fit into one square. This just ensures you won't have any distorted UVs when you render out the template. Then you go about your bake the same way following the same rules that…
Yeah just a bump to say I solved it: var minAngle = -45; var maxAngle = 45;private var tempVector : Vector3;private var tempVector2 : Vector3;private var inputRotation : Vector3;private var rotateCheck;function LateUpdate() {tempVector2 = new Vector3(Screen.width * 0.5f,Screen.height * 0.5f,0); tempVector =…
Hey, so I'm doing a race track for a game and I looked at some of the official r factor 2 textures and it seems they have packed allot of textures into one sheet and I'm trying to figure out whether they would have just set up a sheet full of textures and then uniquely textured each piece in maya,max etc and used the sheet…
Hi polycount! Wow i made this 'image-video-animation-clip?". It took a pretty long time. Some things i learned from scratch, like drawing(need a lot of time to improve, i think i need to start from the basics:poly122:) and some things i known a little better. But anyway it was really fun and enjoyable. Also, original idea…
Sorry for the old thread bump, I just found this searching to see who else models in Modo around here. Great thread, nice to talk about the positives of programs since I feel like I sometimes spend half my day complaining about problems with whatever I'm using. A couple things about Modo: 1.) By far the smartest camera I…
If you want to skip my whiny emo, just focus on the bold sentence. Yes, I saw that thread a few weeks back; this isn't exactly the same question. I kept hoping to find some sort of housing situation with fellow artists if not game artist students without luck since I am moving. Im in the process of moving the end of this…
Hey there! This is my first ever post here (long time lurker). I wanted a way to keep track of the progression of this piece and also hopefully get some feedback along the way. I am entering the Retrogasm Art Competition with Midna from Twilight Princess. Here is the first WIP shot for the record, also to show off her face…