Hey all, there were alot of questions and concearns in the "ritual hiring" thread about People from other countries possibly working in the states, what they need to do and so on. And also vice versa, Americans working overseas. This topic has been touched upon in many many threads in the past, but I think it would be good…
Hey there :) I'd suggest hiding the projects in your portfolio that I've put a red x on. You've got some neat art in there :) The bedroom and the clock are my favourites. Keep pushing forward. A lot of your art has a blocky vibe going on, maybe break out of that and start giving meshes curves and more interesting shapes…
Hey Mike, nice stuff! I have to agree with killingpeople, your lighting/presentation is really killing your work in some cases. You have nice models and textures and then you go and light them like it's the 90s with a single white light and no ambient lighting, so they all shade to black and end up looking like plastic.…
Oh dear. This is my first post for Polycount... Anyhow I'm working on some assets for a piece/short. This is the first step: A jet bike: The mesh (hull) is about 9000 triangles at the moment. Going to crank it up ERM DOWN *edit*. there are currently 3 maps of 1024... though I think I'm going to up the resolution…
Hey rallison, The biggest thing that stands out to me is not the pose, but the proportions and shape themes. In your version the arms and legs look like cylinders that taper, as opposed to sharing the anatomy of the piece it covers--the hips should be a bit wider, the calves should have more shape, the forearms look like…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
This looks great! I do think it stood out really nicely against the cool toned dark background that you had before, I feel like it gets a little bit lost in the gradient you have right now
had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
Thank you for your feedback! I would like to mention that the light is not my strongest skill as of right now and the ss are taken with different cameras which have different settings :# I would like to mention that I am using UE5 and Lumen is used for lighting. Below is a link with a video in play mode. If you would like…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…