Hello Folks, the last weeks i have been working on a uv packer. I could not find a good packer that can handle very complex shapes or holes. The packer from Headus UV Layout is very close to it, but they are cases when it can't find a good solution. Follow on Twitter Follow on Facebook Demo available (Update 6.03.2015 Beta…
Hello everyone ! I have an anim workflow question that has me a little stumped and I'd love to discuss with anyone willing to share :) The question is simply what is the most efficient way to animate the following - a character (biped or quad) running across screen on a cycle, stopping to act (taking a few steps,…
My steps and vision for vehicles to explore other planets and moons for potential terraforming: I started my design with plasticity, blocking with basic forms with main idea for chassis : Other steps are just polishing and refining and switches to working ideas: blocking by materials to define shapes more specific:
I prefer the way outlined by Jeramy Cooke, though I usually like to model out my branches and leaves rather than use PaintFX that way you can bake a normal and AO map as well. Here is an attempt to recreate the tutorial by Jeramy Cooke, I hope he doesn't mind. I don't take any credit for this info. By Jeramy Cooke: I…
Can anyone reccomend me a cool character lighting tutorial? Doesn't matter what app it's for, as I'm guessing I can replicate it in Maya (just as long as it doesn't involve using Vray or any of it's lights).