forgot to mention the ground texture (retro Mario) was a last minute idea offered by a friend, still looking into making it match the rest of the model, although some do say they like how it stands out
Thanks for your comments guys :) @Kbrom12: I'm trying that the graphics have retro look to the game experience be similar to the one of the old games, but using current technology :) @letronrael: We're using Unity 3D
BRAVO my friend.....Bravo. although you didn't use the Super Metroid sprites for your "just for fun"? Man I hope Retro announces a new entry for this series next week at E3.
Are you using Texture Maker? Parts of those textures are looking very familiar. Hey, the last guy I saw doing a Metroid Prime enviroment got a job there, so go Retro-style!
added net to the retro pixel part and a dark, night forest to the background. the concept is now visible and the skin has now the main idea finished - need much more work on the details and textures still.
I do like your retro approach on him. Looks just like my Optimus Prime action figure back from childhood. Ah, the nostalgia... Iow, great job, keep going!
Holy Heck! Do you work at retro or something? That's Amazingly accurate to the Prime Models! You gonna try for the Prime2 Variants or the Fusion suit when you have the animations working?
http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html There's that too which shows the resolution compared to SF2 original sprites. Very impressive.
Compatibility | Documentation | Asset Store This package extends Unity's Post Processing Stack (v2) with 33 additional screen effects. Aiming to provide visual enhancers or feedback effects. ⚙️ Post Processing Stack benefits • Effects work in Scene View • Changes made in Play-mode are saved • Profile-based settings, easily…
Fonts used for the gun are Molot and Boom Box , both publicly available and 100% free. I've also included a step by step guide on how I gave a retro sci-fi feel to a blocky font.