they live in a world where land is a rarity, so there are no large herds of cows around, so their diet is mostly made from insects and birds, they have livestock but it's not on any level we know it. So those are maggots, actually the same stuff you can find in that jar on the bar counter
yeah but, while i think its horrible what some people do to animals, i am still going to buy their product because it is cheap. animal rights activists do a ton of shit that is morally irreprehensible, moreso than keeping some cows locked up imo.
sheep are harder to herd (more animals to the pound of meat) and cows are much harder to kill(in terms of cyote) they have sheep in africa so i dont think the heat is a problem. but for european sheep it may have been. man can you tell i was brought up on a farm
omg omg i want the next episode NOW!!! Holy cow this show just gets better and better. The ending...he doesn't remember and what / who was it that attackeed Hiros dad... I also think Hiro will become the swordsmen... Damn it...so many questions and not enough answers....
Holy cow, mortalhuman, you come across like a crazy guy on the subway. The "Mac's don't have the software selection" is even more silly than the "one button mouse!" argument. It's kind of like the Mac user argument that Windows can't handle as many colors or sound channels at once.
holy cow those shots look fantastic. mind sharing your "basic material/basic view" technique. the topology looks fine to me, tho it depends on whether this is for game design or purely hp. if it is for cgi, then you might want to consider incorporating those floaters into the main body. cheers
Thank fuck. It's been dying for years. IMHO most of the series after TNG were pretty weak anyway. DS9 had some decent episodes, but they were among a LOT of crap. Likewise with Voyager, and evidently with Enterprise too... looks like the cash cow has run out of milk.
I don't believe it has anything to do with the QC * Import her original bow SMD (Y-axis). Her bow will be floating above the ground plane , this positioning is what we want! * Replace the original bow mesh with yours at this position. grab it and rotate it to take place of original bow. * Make sure Material is assigned and…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
I'm uncertain about the best approach for clean typology and would appreciate any guidance on which one is accurate. I'm currently working with an arch and need to create a hole, so I used the boolean method and added 16 edges. which one is correct if any?