Good read, sums up my frustrations with the industry pretty well. What bothers me is there isn't a creative outlet for talented hard working game designers and artists who want to try something new with other like minded designers. We all just throw our portfolios out there and randomly end up where we end up, studio A…
not bad so far, though right now this is sort of reading as some kind of strange kangaroo/Egyptian jackal hybrid to me, not really at all like a lizard.. that could just be me though.
Hello guys! I'm relatively new self-taught 3D artist. I would like some advices about film/cinematic modeling from you coz I want to learn, practice and build my portfolio in that area. I use ZBrush, Maya as main softwares, and now I'm looking forward to use Mari as a texturing tool. My inspiration is Blizzard's World of…
Alright I'm done. I'm just gong to rig this guy and do a posed shot too. But I'm happy with this one it was pretty darn fun. Now to get another chavant sculpt before I submit! :) I'll post actual nice renders soon and my textures. As well as that posed shot.
Quick sculpt just for fun. Getting back into the swing of things in ZBrush at work after not having touched it in about a month. Anatomy is wonked, but I wasn't too worried about getting things super correct :) Comments welcome
Hey all its been a long time, but hey Halo 4 is done so HELL YA!!!. Here's for lack of a better work an art purge of some of the stuff I've done worked on and kinda where Im going. In terms of the proffesional work. Huge thanks to Blizzard and 343, keep kick ass dudes. Much more coming, :D Having a blast learning and…