Hi all - Just curious on the amount of assets per level where it gets to be too many. I know that’s a question with a hundred answers, but I’m just working on a game with some friends and I’ve created about 200 assets so far ranging from big platforms, large to small rocks (largest asset around 2500 tris). The level is…
8monkey Labs, Inc. is an independent game developer bent on counter-revolutionizing the game industry. As a breakthrough move to set itself apart from the rest of the industry, 8monkey Labs has decided to develop a next-next-gen title. One-upping the current-next-gen industry is no small feat, though. It requires a highly…
Wondering if someone could help me figure this out. I see an option for ZTL in Topogun and I've watched a workflow pipeline for Topogun to Mud but I have yet to see how it works getting your different levels back into Zbrush. Also Mudbox first level is 0 but Zbrush I think considers it level 1
We are currently seeking a seasoned console game designer, with experience in areas such as level design/multiplayer or combat/fighting systems. Located in Santa Monica, our client strives to develop cutting-edge technology, addicting gameplay, and captivating storylines for todays top consoles. If the idea of small…
Hi all, I was wondering if there is a way to make two sky sphere blueprints to light a level where one is directly visible for the sky with no lighting effect on the level and another that is not visible but lights the level. I want to try out some lighting technique with ue4. Is this possible? Also, can someone tell me if…
I applied for a level design job and as it seems they did like my portfolio they now asked me to make a level design in block diagrams with explanations in text. Now I never made block diagrams before and I do not have a good idea how to apply this to the level designing. Does anyone knows how to go about this or knows…
Looking for an unreal 4 level designer to build some environments. Mostly object placement and scene composition/lighting setup; very little if any 3d work required. Primary task: Terrain setup / Object placement Skills preferred: Level blueprints Texture ability / scene unification - making thinks look like they belong…
Check out this dude making Unreal shorts featuring the Evel Knievel toy :) - https://www.jamielancaster.co.uk/shorts-evel-knievel https://www.youtube.com/watch?v=XN46kF_zFKI
Who is Dynamic Realities? We are a small group of people from around the world who wants to make it in different fields of the Video Game Industry. The group itself is managed by me, Vipar, a Danish Computer Science Student on my 3rd Semester. We work at a rather slow pace and take it as time comes. We hope for a release…
Aside from general googling or manually looking up Indvidual studio websites for job openings, the only other site I can think of is Artstation (go to the career section). That being said "entry level" and video game job is a bit of a mismatch unless we are okay with defining entry level as "3-5 years of professional…