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Topogun to Zbrush subd levels pipeline?

Junkie_XL
polycounter lvl 14
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Junkie_XL polycounter lvl 14
Wondering if someone could help me figure this out. I see an option for ZTL in Topogun and I've watched a workflow pipeline for Topogun to Mud but I have yet to see how it works getting your different levels back into Zbrush.

Also Mudbox first level is 0 but Zbrush I think considers it level 1

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  • Neox
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    Neox godlike master sticky
    i don't have topogun, but did you just try to reconstruct your levels?
  • Junkie_XL
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    Junkie_XL polycounter lvl 14
    Neox wrote: »
    i don't have topogun, but did you just try to reconstruct your levels?

    yeah I did. No joy.
  • Cristi
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    There is a guide on the TopoGun forum:

    "In order to reconstruct the ZBrush levels:
    -save the scene mesh as an obj (File->Save As), eg. level0.obj;
    -go to Subdivision->Preferences, change the compatibility to ZTL and set the desired subdivision level (eg. 5);
    -Save the subdivision mesh (Subdivision->Save), eg. level5.obj;
    -Import level0.obj in ZBrush;
    -Subdivide the tool the same number of times as the TopoGun subdivision level (5 in our case);
    -Import level5.obj over the ZBrush subdivided mesh;
    -Voila! "
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