Wondering if someone could help me figure this out. I see an option for ZTL in Topogun and I've watched a workflow pipeline for Topogun to Mud but I have yet to see how it works getting your different levels back into Zbrush.
Also Mudbox first level is 0 but Zbrush I think considers it level 1
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yeah I did. No joy.
"In order to reconstruct the ZBrush levels:
-save the scene mesh as an obj (File->Save As), eg. level0.obj;
-go to Subdivision->Preferences, change the compatibility to ZTL and set the desired subdivision level (eg. 5);
-Save the subdivision mesh (Subdivision->Save), eg. level5.obj;
-Import level0.obj in ZBrush;
-Subdivide the tool the same number of times as the TopoGun subdivision level (5 in our case);
-Import level5.obj over the ZBrush subdivided mesh;
-Voila! "