Hey Mike, nice stuff! I have to agree with killingpeople, your lighting/presentation is really killing your work in some cases. You have nice models and textures and then you go and light them like it's the 90s with a single white light and no ambient lighting, so they all shade to black and end up looking like plastic.…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
Oh dear. This is my first post for Polycount... Anyhow I'm working on some assets for a piece/short. This is the first step: A jet bike: The mesh (hull) is about 9000 triangles at the moment. Going to crank it up ERM DOWN *edit*. there are currently 3 maps of 1024... though I think I'm going to up the resolution…
Hey rallison, The biggest thing that stands out to me is not the pose, but the proportions and shape themes. In your version the arms and legs look like cylinders that taper, as opposed to sharing the anatomy of the piece it covers--the hips should be a bit wider, the calves should have more shape, the forearms look like…
the first sculpting is done, and i'm pretty happy with what i ended up with for the first session of sculpting this character. the shapes look nice together and the hair translates better than i expected! i like to add some basic polypaint early on to get a better visual feeling of what the character will look like. at…
Holly Molly ! I did'nt expect anyone to still use this script and even more that it works for them. What 3ds Max version are you using it ERic ? BTW, i know it has a ton of problems with newer Max versions. I have some fixed internally . If there's really still a interest i would'nt mind brushing the dust off a bit for…
It really is a great community here. I'd like to start posting here more to hone in my (bad) modeling skills and also dogfood Verto Studio more to work out kinks and make it a stronger product. For those that don't know, I'm the Verto Studio guy. For the past 5 years, I've been working on developing my own 3D modeling…
Hey mate, Looks good so far and definitely has a vibe of borderland style! Maybe you can give us some more angles of the locker, but what I can tell from this shot is that it needs a bit more color variations. - Add more orange and light yellow on some parts. - White stripe looks too white, maybe add some grey gradients. -…