W huh... weird never thought of doing that. I guess that would make changing both pieces slightly easier. That way you don't have to jocky pieces off to the left/right and back again for changes, then back again for rendering Interesting tip I think I'll start using that!
Actually, I read you can hog tie people and put them on rail road tracks. If you can tie up animals, then chances are you can tie up a bear (if they exist in game) and put it on a horse. Though think about how fun it'd be to chuck an angry, tied up bear into a bar. Damn.
Hey all, I've been building a few scenes in UDK, just to get to grips with the engine, and I've hit a snag. This is my concept art: And this is what I attempted to do for the forest: Only it's taking a ridiculously long time to build the lighting. Does anyone have any ideas as to how I could create an entire, non-intensive…
Hey guys, I know that's a big question concerning an overall optimization for a VR PC project, and I know it needs time in order to get it done. But I would really like to know from people who previously had this experience. What should I take into consideration when optimizing a VR game for PC regarding art assets and VFX…
So what are the chances this will affect other game copy protection. It would be very nice if this lead to some kind of protection to make sure that the consumer is not sold a game that just wont work in their system because of some half baked copy protection (take note UbiSoft). It appears that the shite really is hitting…
The right company video production company once paired with the correct consumer ought to be able to produce some fantastic results. they must be able to perceive your whole Associate in Nursingd work at intervals your budget while providing you with choices at an early stage of production do you have to have an interest…