Just wondering if anyone had a tutorial, or the name of how to rig it so that it looks like a bone plate is shifting under the skin. Ive seen something before, but i cant remember what it was called, or how to do it. im talkin shoulder blades and that sorda thing. mostly on animals for when they put pressure on a foot,…
if you could describe tho coloring of the plate, that would narrow it down anyway, here´s a quick google search with plates and pic http://www.iten-online.ch/kennzeichen/Kennzeichen.htm if you should have trouble with translations you can pm me
Humble Cryengine bundle is still going btw https://www.humblebundle.com/cryengine-bundle 12 hours left as of now! Going with a marketplace is a good call but late. They needed a game like Warface and use cryengine as a means of promotion and aquiring/learning new engine users by allowing people to map for it. They can…
Hi all, sorry for the late answer, it's just Holidays are awesome working late to catch up the work isnt. Anyways, thank you for the interest. We are going to show some more assets as soon as we have the time set up some renders. Ace-Angel: Ill try to have one or two of the objects also morph slower so you can see for…
I think I'm a year too late on submitting this to CAPCOM, but here's something I've been scouring around DeviantArt and the latest video game console games for (to no avail at this point): the PErsonal Terminus P.E.T. and the Link P.E.T. and all their accessories (Wireless Plugs, Gates (like Battle Chip Gates), P.E.T case,…
Premier can handle different frame rates. Going forward I would normalize what frame rate you animate at. 60 fps looks very smooth. It's my opinion, but 24 fps is a bit archaic. I personally animate at 30 fps nowadays.
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
That seems to be the common conclusion — it works “almost”, but never reliably enough for production use. Fluid Mask definitely felt ahead of its time in terms of region segmentation. It’s interesting that even today most approaches still operate mostly on gradients and contrast rather than coherent region grouping.I’ve…