If it's a naked character, then you need to make it 1 texture since the payoff is better with that and it will constitution one draw. Plus, you won't get any nasty issues with colors not showing correctly at seams especially around the neck area sort of places, and for fapping reasons, having one high quality textures for…
Keep in mind that I am half asleep and have a habit of rambling on in this state. You do bring up an interesting point. I was in a similar discussion with a friend of mine, we were also taking into account colour calibration and other variables, now bear in mind that we both love photography so the premise of my argument…
Hello I wanted to share my first ever landscape sculpt. Here is the only real render I made of it, using Marmoset: I always wanted to try doing something like this, finally got around doing it. My process started in Mudbox, I sculpted a rough layout of the terrain, it's really enjoyable to be able to sculpt so freely. Then…
Hello everyone! For about a year now, I've been obsessed with one particular technical issue with displacement maps. I'm constructing a photo real scene which I've sculpted some beat up wooden boards for in Zbrush. At first, I was importing those maps out of Zbrush with the standard exporting and UVMaster plug-in for UVs.…
Yo, quick update though I don't have any new images (I might later tonight). Today I had a bit of a meltdown because I noticed that I had to redo a lot of work. I'm not sure what the reason is, but it must be either file corruption during a crash (happens a LOT with this project), or carelessness by yours truly. Basically,…
Hello guys, I've been working on a Game-ready Blitzcrank (League of Legends character) and I'm currently having some issues trying to figure out what texel density may I use for the whole model, due to it's size and knowing that there are parts way more bigger than the others. I want to use 4K textures and get the more…
So this is a bit of a tangent When I first baked the normal map in Substance Painter then imported it the textures to Blender, I noticed that shading looked bumpy and the textures warped At first I thought I messed up with the UV, so I tried fixing that. But it still looked bad Then I thought, maybe it doesn't have enough…
My current setup is this: 2 - Main Ultrawide 1 and 3 are 4k. 4 is a soundbar connected by HDMI. Before this Wednesday, 1 and 3 were set to scaling (150% and 200%) 2 was 100%. This worked fine for photoshop and such. But 3DS Max and other apps did not like the mixed scaling and wouldn't draw some UI elements. Some apps…
I hope you can be patient in looking at the screenshots and understanding the nature of the problem. I added titles to each screenshot to help you better understand the problem and what each screenshot refers to. Hi everyone, first of all, I apologize for the length of this post, but I really need help as I don’t know…