Hi Polycount! I'm looking to make a splash in the freelance world and thought I'd come here to see if I can find some people I can help out... at a cost :) . Take a look at my website: joshuamayle.weebly.com From there you can see I've been in the industry for awhile as an Animator, Rigger, and Modeler; and have worked…
I have been out of school for some time, and I'm looking to find any critiques on how i can improve my portfolio to catch the eyes of companies looking for 3D character artists. Anything I can improve, anything I could add, just fresh eyes to look and the characters I have made and give me feedback would be greatly…
I've been messing with ZBrush a bit lately trying to get a damn normal working. I don't know if I'm just dumb but I have never been able to bake a decent looking normal map. I don't know if it is the UVs on the low poly or that I may not have it set up correctly. If anyone could take a look at what I have and tell me what…
Hi! I’m polishing an Unreal scene (cave ruins with a shallow pond, god rays, big stone head, doorway, torch character). Could you please give me feedback on what to tweak or redo in this Unreal scene so it looks more polished? Thanks in advance! Goal: push it to a more “AAA” look for portfolio.
I'm currently working on Westward, a multiplayer 2D online game where the players have to collaborate to conquer and settle a continent. Here is the link to a still very basic yet functional demo. I seek the help of artist(s) to help define the artistic style of the game. At a high level, this would involve deciding…
@Eric Chadwick Fair point, currently the collision has not affected the monster moving through doors with the exception of the capsule collider being too tall. So I make it technically crouch by halving the capsule collider when a low ceiling is detected, along with an additive animation that makes the monster bend down…
Hi All, Firstplayergames is looking for a talented and self motivated 3D artist to collaborate on the creation of a tech demo for an upcoming videogame. The artist will work with the lead creative director in establishing the look and feel of the game and express this through the tech demo. The candidate must be…
hmm i thought i post this, maybe somebody is interested to wish poop happy birthday, even if nobody likes him...:D Happy Birthday poop, moronic american....
Hey there! Oculus is looking for exceptional people to help out creating cutting edge VR experiences and establishing Oculus as an industry leader from our London studio, we are looking for 3D artists, tech artists, prototypers and designers. Available positions: * Design
Program Manager * Product
Designer * Product
Design…
Hello Polycount! I'm currently working on a mossberg 590 mag fed shotgun and looking for feedback on my progress so far. This is the high poly model: I have begun working on the low poly and decided to give the magazine, scope, flashlight and shotgun one texture set each. The magazine and scope low poly models are done and…