Hi guys Does anyone how could I access modifiers or subobjects in the stack of a selected object without leaving the expert mode? A quad menu would be great Cheers
Hello guys I was wondering how to make a complex shader. I hopended a scene from unreal market place but is a bit difficult understand each node. Thank you at all ;)
It definitely looks impressive on the first glance, you have some really great looking assets and there is obviously a lot of hard work put into all of it. So you have some skills, dedication and some good looking portfolio shots, especially for a student. So nice job! BUT (there is always a but) you have some things that…
Hi here is something I made while on the trains to and from work and in the little free time I had. Was mostly to practice at PBR rendering. I am gonna start being more active here and try and improve my skills at modeling. https://www.youtube.com/watch?v=X-Jaoh-zQD8&feature=youtu.be I wanted to create a scene that worked…
Hey folks, I am pulling my hair out trying to find the Brush feature called wrap mode in Zbrush 3.5 R3. This feature was basically the offset filter in Photoshop for making tileable textures. Does anybody know if this feature still exists in the latest ZBrush?
to be honest I see no difference at all. Alpha is still ugly binary as hell. As well as mip blurring of the color channel itself. They have some "attempt at improving the shape edges" group inside but I couldn't understand what they are actually trying to do there. Hoped it would work ok in 32 bit since the issue is not…
Does anyone know how? I see "mesh to points" with "face" drop down choice that puts a point in a center of a face. And normal node to align an instance Z axis with a face normal vector. But no way to rotate the instance properly around that normal like what regular instance on face does in object properties. My guess we…
Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…
Well obviously if you modify anything heavily enough it will be able to perform completely differently. I imagine huge amounts of the original code have been re-written / replaced / removed, you probably wouldn't recognise much Q3 about it after all these years of CoD development. It might have resembled Q3 back in CoD1…
As great as the whole scanning process was, there is a reason we didn't see it return this year. Also, can you explain how that whole scanning thing would even work considering codes are preassigned to specific items and printed ahead of times. Digitally scanning an analog code to alter it's state doesn't even seem…