What if you create a 3d texture, like the rock one. Then assign the 3d texture to your planes. Sinces its a 3d texture it will sample different parts of the texture based upon its position in the 3d texture space. Then use the render to texture function to bake out each plane with its own texture. You should get nice…
Ryno is totally right. Werewolves would do the job a lot better. However, I guess they are harder to come by than zombies, these days. Something I thought was funny from that article: "Anytime you make any threat or possess matter involving a school or function it's a felony in the state of Kentucky." You're not allowed to…
Is there a way to get selection modes to switch between window/crossing like you can in Max? Maya is great, but this is probably the one reason why I prefer Max over it. I can't seem to find anywhere a way to change the selection mode to only select a component only if it is entirely within the marquee. There is that…
Your recent update with a bit more functional anatomy looks quite a bit better..... no matter how fantastical your creature is, you'll need to have it grounded in reality if you want to sell your design, especially something as common as a hound like creature.... after all, how can people make sense out of a design that…
We have an account for that site here at work. I use it periodically, but I far prefer cgtextures.com. It's not that what they have is bad, it's just that Environment-Textures.com's layout & search functionality makes it very difficult to find things. Cgtextures is far easier to use imo. I still use Env-Tex when I can't…
Been working on the UI for the editor, getting it looking nice and functional. There's still a long way to go, but it's getting there. Has anyone got suggestions on editors (PC or console games) that they have found really simple and nice to use? XVID video of it in action building a ship from scratch here…
Not at all IMO, it's basically same, just layers instead of nodes . I prefer nodes . Substance Designer does have certain workarounds. I spend my spare time constructing functions and value input/outputs for noises based on fx map nodes to create scale dependencies in between different noise inputs but it's damn tiresome…
I'm modeling and texturing a gun I'm going to try to make functional inside Unity as practice. I have it all modeled out, low & high poly, but I'm a bit confused on something; in a professional environment how would something like this be divided up? Would parts like the magazine and scope be separate meshes with their own…
Eh all, So, I'm modeling a large cliff rock (which started as a sub-divided/smoothed cube), and thought a good way to texture it would be to make use of the edit Uvs > Unitze function so I could use a seamless texture.. Problem: ALL the faces are randomly rotated by 90o and I probably have at least 700 faces to make all…
Hi Polycount, I have a doubt about 3d Studio Max. I installed months ago the 2014 version and I notice that I can't see the normals faces flipped like I usually see them on the 2013 version. The faces were black not transparent and that don't help to detect problems with the normals. I have already turned on the Backface…