Finished reading... Sounds like they have spent a lot of time on this release! Definitely the biggest driver feature packed release I have seen. And it's still only in Beta ( I would be really surprised if there are not many bugs introduced with the 301 series considering some of the longstanding tdr issues they have been…
here is my list in order of priority/ wish Customise File Formats Be able to set the default set of saveAs file types. All I need on a daily life are PSD, PNG, JPEG and maybe TIFF. It would save a lot of time if I could disable any other file format from the dropdown menu to reduce it to just what I need. Feature: Quick…
SuperFranky Has a great breakdown on a lot of what you need to know about normal maps. http://www.polycount.com/forum/showthread.php?t=146667 There is also a ton on it in the wiki. Its a lot of info to take in so dont freak out when you see a ton of text. after a while it becomes second nature.…
So, after a lot of technical problems and delays, here goes. Far from the polish I wanted but overall pleased with the final result. I'll be improving this one eventually but for now, here's my entry: Disco Orianna. 14k polys and 2k texture. Let's disco.
https://support.allegorithmic.com/documentation/spdoc/channel-specific-filter-140902406.html It's an absolute bastard to find, I've linked it off an intranet page at work so I can find it when I need the reference... The table details what you need to name inputs/outputs and what their usage should be set to. I forget what…
I'm a newbie...I don't know all the tricks of subD modelling I'm trying to learn by myself...and sometime i find it quite hard. is there any thread or website that shows some useful tricks and workflow of how to model in subD ....for example i find quite hard to model big pieces, like this one... do you guys have any…
thanks a ton! :D now I know whats causing it. since my target size is about 1400 pixels wide I could do normal print screen in the worst case scenarios. shame to loose abit of that extra crisp from highres shots but oh well :)
Hello, Brian. I just searched the google as "used grenade", "grenade", or "3D grenade". https://lh3.ggpht.com/0qIr4xCyokAQ7pQVk1g5pBAH27LXWp89qxREn0mVoh5NhIHKt1HQXLX0I3x_IjK6ohg=h900 https://cdna.artstation.com/p/assets/images/images/004/770/974/large/stefan-ekelund-stickgranade.jpg?1486133286…
Looking sweet so far. I think I would ditch the double cyber hands, eh, my 2 cents. Helps to ground him as a character and you can give him the long fingernail vampire thingy on the one hand. At the very least you can really add some extra character if you're set on the cyber arms by changing their style, like they were…