I would like you invite You to our offer: https://www.rt-pro.com/ Our studio create people with over 20 years working in Games and Movies. Let me share with you with some examples of our work:
Animations reel: https://www.youtube.com/watch?v=RrGZQcspm3I https://www.youtube.com/watch?v=bVCWdmBZZQg…
We offer a free 30-day trial, so if you're curious if you can give that a go: https://marmoset.co/toolbag/ Many new features and improvements were added for the 4.0 release, as well as subsequent patches. 4.05 is currently in beta and you can test the latest features here: https://marmoset.co/toolbag/beta-history/ Here's a…
Hey Guys! I have two questions and I hope you might be able to answer them, if you can spare a couple of minutes. :) So I'm currently working in Europe as a Junior Animator. I would like at some point in the future (1-2 years) to try to relocate to the US or Canada.. So: 1) How hard is it to get hired by a company in the…
LATEST I decided to enter the Bioware contest - over at CGHUB, but as usual I was kinda late to the party and I'm still hoping to contribute something before the deadline. I'm a Student from Staffordshire University and decided to focus my dissertation on the competition brief. This meant a lot of prep research and other…
I have pretty basic but tricky question about rigging/skinning in 3ds max and animation in motion builder. Im not an animator so im not sure if this workflow is possible?: Im planning to do rigging of normal human realistic low poly (cca 25 000 polygons) for games) character in 3ds max, using bones system. Then i (or our…
Hey folks. New to the place, but I've heard great things from you guys, so I'd like to take an opportunity to learn from some great artists. I'm doing several summer projects, and the first one I really wanted to tackle was taking a character from concept to import into a game engine, learning everything it takes to get…
Hey there! :) This is my first post ever on polycount. I hope i can soon be a part of the great community here. I've been watching the activities ( contests etc. ) and admiring the awesome art that is posted here everyday and thought it's time to present something myself, hoping to get honest critiques so i can improve.…
Hi! This is my first thread on polycount and its not that big. I'm just finishing up my uni term, and I'll be going home for christmas in a few days, but I can't take my PC with me. So I would really like to model something completely finished before I go home - I've never made anything with a full low and highpoly mesh,…
Hey folks, this is a project i've been working on to design and model a Retro Rolls Royce. My main inspiration was this article - https://www.jenningsmotorgroup.co.uk/shop/retro-versions-of-modern-cars/ . It features car concepts, from various manufacturers, that meld classic and modern design language. My high poly is…
Sorry, I couldn't find a better way to word the question. Basically, sometime ago I've read that its more performance friendly to have one larger sized texture than multiple smaller ones, like say (1) 4k texture vs (4) 1k textures (though I don't know how true this is). I've only been doing 3D for personal/portfolio type…