I had written most of an email on the effects of immigrants sending money to their country of origin, but the electric company decided to cut the power to my building for a couple of hours, and right now I don't have the time to write it again-- but it is interesting, and certainly relates to this debate. [ QUOTE ] 1) If…
Again I flex my noob powers and say: "those are two postings from two top studios, out of 100+ industry listings I have looked over in the last 3 months those are the first two to mention FX positions." I'm sure it's a tend of things to come and Bobo, Daz and Ror are spot on. I have no reason to think otherwise. I know I…
I must not have whatever format it is that reads .png at work. When I double click it runs some sort of dos script and then opens in some wonky viewer and I can't zoom or anything. However it opens just fine here at home. Again, it's a personal preference, but there's always a good chance that someone else might have the…
Long story short, one degree and 2 years of professional experience later, I am going to move away from my architectural designer job and will study a different career path that will give me more creative opportunities in the workplace. I am starving for more creative work that will make my day-to-day desk job more…
https://www.artstation.com/artwork/BX1ZPz Hi there! With this blog, I want to share my progress on a project I made. The goal was to have a Tomorrowland themed cinematic video of a book. I am now improving the project by applying the feedback that I received. Feel free to add your own feedback in the comments! Final…
One Week In! Hey hey! This is what I managed to put together after a bit more than a week since I joined the challenge. I feel quite overwhelmed by the quantity of assets and textures so I rushed a bit to get this very drafty state of things. I'm starting to feel like I could maybe start taking my time and rework things to…
I think unless you have a ton of game dev experience under your belt (like 10+ years) starting up a AAA studio or anything like a multi-million dollar projects is not going to happen. most investors are so cautious that they want to see a track record of success, example: you prove you can make a small game that does well…
Normally I bag on 90% of the game art schools around. The great ones are well known enough to speak for themselves but are really expensive and hard to get into but offer some great tips, connections and with a 95% placement rating people beat down their door to go. However their numbers are a bit skewed. Their high post…
@Lavitz Nice to see you doing the challenge! The start of the sheet is looking nice, don't worry about spending too much time on it though. @Raithel You have a nice start, if possible I would recommend trying to make the concept as close as you can making modifications to account for perspective errors and such. It's good…
I too have used dDo for a long time now and am a huge fan of the Quixel tools. I would describe it as a workflow that is liberating and has a lot up sides. The main one to me is working in Substance Designer is very adaptable. For example, now that I have everything created for this tile material I can change the amount of…