So I though I should do a bit of a breakdown of the scene as well, I'm gonna try to give a bit of insight to my process and the different assets and materials I used, its by no means any high end sculpting stuff but it did the job for me :) I quickly blocked out the basics shapes the first evening I started, I was going of…
Allright, I finished that character. 12k triangles, 2x (body+hair) 4k diff + spec + nor. Made with Blender and Photoshop. Fully rigged (including face). Has a lot of bugs, but hey - it's my first character. Next one will be better for sure. :) Oh, also I named her Ginger Jane.
Hello, I'm trying to save up for the Microsoft Surface pro, so that I can do digital art on the go. I am selling my Laptop on eBay here. All the specs and details are in the description. http://www.ebay.com/itm/230977501461?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649
Hey everyone just wanted feedback on my new machine. Here are my specs: AMD Phenom II x6 3.0Ghz 8gb ddr2 pc-6400 Nvidia GT630 1gb gigabyte MA780g motherboard Asus 16x Blueray burner Still need two new HDD and a SSD. What do you think?
I loved Mistborn the Final Empire by Brandon Sanderson and Im starting to use unity at work so I thought Id have a little fun learning the tools this weekend and this is the result. Warning very very WIP! this is all diffuse textures, no spec or normals. Go to: http://www.gd3dart.com/unity/WebPlayer.html to play the…
Hello All! Here is a prop piece I'm working on for Fat Unicorn Games current game project. This is very much Work in Progress, so spec map and normal maps are still to be added. I'm happy for all feedback given, so don't hesitate to have your say! Best regards, Akula
I'd like some feedback on ways to Improve my Workflow and overall work quality. In terms of Modeling, UV Layout, Texturing & Material Definition How do you go about Creating your Maps? (Diffuse, Spec & Gloss) for Normals I tend to use nDo 2 or Sculpt and bake with xNormals Portfolio
Hey I don't have Cryengine 3 SDK installed, nor would I know how to use it. I was wondering if someone could extract all the textures associated with these two models and post them so I can download them. Diffuse, spec, normal the whole deal.
Hi! My name is Nemanja, i want to try myself in this contest. My idea is to make all mi-spec skins, i will start with mp9. I going to make something like geometric pattern from 80s it will be random pattern for weapons (like ch or slaughter) Thanks for support. >images incoming<
I am messing around with ndo2 and generated a normal map and saved it...I tried bringing it back into ndo2 but it keeps on trying to convert it to a normal map but its already a normal map that was generated from the program...Im not sure the best way to bring it back into ndo 2 to generate the AO maps and spec maps from…