I loved Mistborn the Final Empire by Brandon Sanderson and Im starting to use unity at work so I thought Id have a little fun learning the tools this weekend and this is the result. Warning very very WIP! this is all diffuse textures, no spec or normals.
Go to:
http://www.gd3dart.com/unity/WebPlayer.html
to play the environment
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My supervisor is trying to get me to use Unity so i've been thinking about it a lot lately. How are you finding learning the tools?
I was thinking how Vin and Kelsier use hightened senses through tin and decided to add some crazy post effects to emulate this sensation of powerful magical night time vision.
New more beautiful version now online WARNING 8.4 mb download.
Go to:
http://www.gd3dart.com/unity/WebPlayer.html
to play the environment
Environment looks good so far, I imagine the buildings to be closer together though, lots of small alleways, and I doubt the buildings would be so haphazardly placed(they would be turned at right angles to one another I think).
I'd love to see some kind of metal jumping mechanic.
Cant wait to see your progress either way.
thanks, Ive literally just created the assets and scattered them this is very very much a work in progress haha. I would like to make some cobbled streets with streetlamps and then place the buildings tightly around that.
Wish I had the programming skills to do that cool metal jumping mechanic.
I did notice something, you know the banks of mist that roll in, I think maybe they are a little fast and also the base of them are visible as a seam rolling across the ground. Is there a way to use opacity or make the mist non-uniform so it's not so obvious?
those books were amazing, anything by branden sanderson is gold. have you read "the way of kings" by any chance?
10MB download
[HINT WASD to move, hold space to jump really really high]
Go to:
http://www.gd3dart.com/unity/WebPlayer.html
to play in the environment
- The bloom/HDR is pretty over the top at the moment. There was one point where most of the screen was pure white because of the bloom/fog combo. I'd suggest toning that down a touch. It may fit with the fiction of the books you're basing this on, but it just comes across as distracting.
- The realtime shadows, time saving and useful as they are, don't do this thing justice. The pixelation at the edges of the shadows and the constant popping and jitter are extremely distracting when the scene is actually in motion. This, especially, is where it was most distracting:
The reason those really jumped out at me is because of how important that area is. Up until that point in this scene, you're stuck in very linear, tight streets. But as soon as you get to that area, the place suddenly opens up to reveal something with large scale and a lot to look at. It'd be a shame to waste the potential of that area by using rough-edged shadows that distract you from looking around and appreciating everything.
If possible, I'd suggest using shadow maps instead of exclusively the realtime lighting solution. They'll definitely be more time consuming, but the end product will be so, sooo much better. If you're dead-set on using the realtime shadows, I'd suggest finding a way to color or fade them so they don't call so much attention to themselves.
I'd love to know if anyone has any thoughts on this subject.
Thanks shadowfox
Jeremy-S this is the standard unity bumped specular shader, Im using 2 directional lights and ambient light so that might help, I should really place my specular map into the alpha channel of my diffuse texture but I havent been bothered to try that yet.
10MB download
[HINT WASD to move, hold space to jump really really high]
Go to:
http://www.gd3dart.com/unity/WebPlayer.html
to play in the environment
Anyway, what you've got so far looks pretty great. A Proper spec would really help it out, but the lighting looks good to me, and the atmospherics look great too. Good work, man
This is really coming on well with each iteration I've seen. It has a really nice atmosphere to it. Love to see more.
Is there some sort of 'chromatic aberration' filter on it, or is that just my eyes? I like it anyhow.:)
By the way, is Unity difficult to get your head round at first?
Pixelz: thanks!
cupsster: nope not baked, Ive learned loads about unity since this soo I could do a better job now but my home trial ran out and I cant do this at work
pixelmitherer: yeah it is a subtle chromatic aberration + a ton of other random postprocessing.
MCG: there is some fog in there, mostly the lights look that way because of post processing
I decided a while back to have a crack at making vin from the mistborn books, well heres the sculpt so far, almost done with it, trying to keep it feminine clean and regal but still kick ass, probably doesnt look a lot like vin anymore haha.
thanks guys/girls I did actually add the mistcloak but to be honest it didnt really work without her and it being in motion and having it flow around her like mist so I decided its not worth it as I cant achieve those things and Id rather do a good job of post war vin nearer the end of the book where she doesnt wear the cloak so much.
nightshade I intend for it to look like hardened leather in the end not metal.
Jessica, not sure what you mean, I checked reference and it looked good to me.
Yeah and shes about 20 by the end of the last book so I think Im ok with this. Also she used to look like a boy when she was young and shes gangly and athletic so this isnt your typical smooth faced pretty teenage girl, this girls got grit
Ive done some more work on her but Im having issues getting 3dcoats painting tools to work. Anyone ever had it where you load in a model and the paint tools do nothing at all and importing textures dont even display either its just a default gray model no matter what I do?
thanks for trying to help, I eventually figured out what it was, my fbx export was doing something wierd that 3d coat didnt like so I exported as obj and it all worked. Anyway these might be the final renders of her fully textured. Unless I decide to pose her with the glass daggers....hmmmm tempting .