Hello All!
Here is a prop piece I'm working on for Fat Unicorn Games current game project.
This is very much Work in Progress, so spec map and normal maps are still to be added.
I'm happy for all feedback given, so don't hesitate to have your say!
Best regards,
Akula
Replies
There's a lot of ditsorsion to correct on the tendage texture (look at the shiny angle), and then add some creases to make it look better.
Also, baked ambient occlusion can lead to neat results.
And no, the diffuse is not anywhere near final yet - I'm working on it right now, and I'll post an update in a few hours time!
The "tent part" needs a lot more added to it, as you say, and my idea is to take it into Zbrush to "wrinkle it up" a bit and from there make a decent normal map.
Some bumps will be added to the whole car body that way too...
I absolutely agree that the jeep needs mor colour. I'm in the process of putting in rust stains and scratches as we speak!
Stay tuned - more to follow... :-)
//Akula
Keep posting crits, folks - I want this to become something truly good in the end...:\
//Akula
I'll have a look at a tutorial or two to see how it's done!
I work in Maya, which has nCloth, so I should be able to work it out.
Again, thanks. Keep the input flowin' !
//Akula
but, yeah its looking good, only thing thats bugging me is the windshield seems higher than someone would actually be able to see, compare its height to the seats and its just a bit off.
Thats not to say if it were a house it would need the windshield at the right height, but you get the idea.
I guess I should talk about what I circled and wrote out - pretty much you just need to define different materials for the circled areas. It's not all going to be green metal. The tent poles should be different, the axles should be different.
First - thank you all for all the feedback! It truly is a wonderful thing to get so much response! Here's the latest update - tell me what you think!
@Hboybowen - I followed your advise and made a new canvas with the help of nCloth. It helped, haha! (I still feel I should make the canvas with even more polys, but I'm OK with it for now).
@ Seaseme - MANY thanks for your input. I absolutely agree than things need to be more defined, so hava a look at the update. I took your points to heart, and I think it in all looks quite OK right now.
@Bombshell - thanks for the headsup on the chair. You were right - it was far too deep. That has been corrected.
@Reverenddevil - I agree that the "bubble gum graffiti" wouldn't suit in a jungle setting. However - this "house" is a prop in our (Fat Unicorn Games) current game project Contained - set in an underground city in a not-too-far-distant dystopian future (not all unlike the setting in Metro 2033, but with a more open-shantytown urban feel to it). In that context, I feel it adds something as it emphasises the urban surrounding.