I really like this scene, it's solid and well implemented. Right, now to nitpick at some very minor details (as that's why we all post our work here) :P Some points to consider if you fancy trying to mimic the concept a bit closer: The contrast (as you have already mentioned yourself) in your scene is lower than that of…
When i accept critique i try see if i can work it into the existing model, if i cannot then i try to not make the same mistake again on my next. At the end of my other thread i fixed what racer suggested, and i didn't really get any critiques after that other than the edges shouldn't be so hard. So i told myself "ok, im…
Hello everyone! BG on myself, the team, and the project: www.nmrih.com http://www.moddb.com/mods/no-more-room-in-hell http://steamcommunity.com/sharedfiles/filedetails/?id=92917582 IF YOU ARE INTERESTED IN THIS ASSIGNMENT EMAIL ME DIRECTLY AT: nmrih.maxx@gmail.com My name is Matt Kazan, I go by Maxx, or Maxx0rz. I…
Hmmmm I'm not sure about what type, but by the characteristic I wanted was more like a tundra plutonic or sedimentary rocks. I've collected a bunch of refs and was trying to follow technics I have seen in timelapse. I struggled a lot trying to get a rocky silhouette and understand how to use the common blender brushes for…
try adding this to yer env: MAYA_GEFORCE_SKIP_OVERLAY=1 or try this <-- or try the spacebar tap to change layouts. then spacebar tapping to return to yer previous layout ( viewport refreshed? ) if you are in hi quality viewport rendering try default quality viewport rendering
I tried to use Sampler few times through years and never found it any helpful really . Uninstalled it to save space. Just read it got some new AI upscale and photo to material . Is it worth a new try? Any better than before. Something that could take 2x2 meters megascan material and turn it into covering 10 meters long…
I really feel sorry for you cooljay. The motivation and determination is there but your work falls far below even the most basic lines, yet you're still confident. Start asking questions please, if you see something you like and wonder how they did that don't try and recreate it (and cut corners) and say what it is, make…
Hey, it looks pretty good man to be honest. Sometimes when you have been working on an object, since you have worked on every little detail on it, you naturally see every tiny flaw in it. The perception from a fresh pair of eyes will always differ. With that said, I see you are using marmoset for rendering. Unless you are…
Looks like this guy I know named Jay Lavoie....oooohhh snap!! :P (cries inside) Alright, that was a late night uber lame thing to say. I really love you Jay...really...I sometimes sit in your chair at work and rock myself to sleep. Anyways, fantastic work Ry. I really love to see the gradient of talent in artists. From the…
Hey, I'm sorry I don't know what you are trying to imply here? Making it as a character artist is harder than making it to the NBA? Clearly, that is false. Without knowing how many people are trying to make into the NBA versus how many trying to make is a character artist, that comparison makes no sense. Imagine if…