I'm not familiar with the character workflow to make cinematic characters where multiple UV tiles are used for just the head. I've tried using a UDIM workflow but when i tried to load this into substance painter with the check next to creating texture sets per udim tile, it still reads all tilesets as occupying one UV space
^ Reference of the gun. We wanted to achieve a Portal Gun-ish look, yet we wanted to add more wear to it, a bit dusty, burnt etc. Our first entry to the '70-'80 Sci-Fi Contest
Hello! I could need some help for my Diploma Thesis. It's called: "Why can a workflow be standardized" ? It would be very helpful to get some Answers from professional people, but everybody is welcome in this thread.