I'm not familiar with the character workflow to make cinematic characters where multiple UV tiles are used for just the head. I've tried using a UDIM workflow but
when i tried to load this into substance painter with the check next to creating texture sets per udim tile, it still reads all tilesets as occupying one UV space
![Image: http://i.imgur.com/1VVzQ7A.jpg](http://i.imgur.com/1VVzQ7A.jpg)
![Image: http://i.imgur.com/50wvnUm.jpg](http://i.imgur.com/50wvnUm.jpg)
Replies
to see the tiles set the grid value to 10
in the uv editor view --> grid optionbox
ah that must be it. I was watching a tutorial where the guy seemed to make the uv sets as small as i've done, but he must've changed the grid size beforehand, thanks!