I'm not familiar with the character workflow to make cinematic characters where multiple UV tiles are used for just the head. I've tried using a UDIM workflow but
when i tried to load this into substance painter with the check next to creating texture sets per udim tile, it still reads all tilesets as occupying one UV space
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to see the tiles set the grid value to 10
in the uv editor view --> grid optionbox
ah that must be it. I was watching a tutorial where the guy seemed to make the uv sets as small as i've done, but he must've changed the grid size beforehand, thanks!