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UDIM not working?

polycounter lvl 4
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WindchILL polycounter lvl 4
I'm not familiar with the character workflow to make cinematic characters where multiple UV tiles are used for just the head. I've tried using a UDIM workflow but when i tried to load this into substance painter with the check next to creating texture sets per udim tile, it still reads all tilesets as occupying one UV space



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  • oglu
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    oglu polycount lvl 666
    you are still in the zero to one space... you must scale up your uvs and move them to the right...
    to see the tiles set the grid value to 10
    in the uv editor view --> grid optionbox
  • WindchILL
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    WindchILL polycounter lvl 4
    oglu said:
    you are still in the zero to one space... you must scale up your uvs and move them to the right...
    to see the tiles set the grid value to 10
    in the uv editor view --> grid optionbox

    ah that must be it. I was watching a tutorial where the guy seemed to make the uv sets as small as i've done, but he must've changed the grid size beforehand, thanks!
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