I have made the mathematics on how much i can survive while being able to travel to another country if i find a job, and i also took into consideration that something might happen so i might need more money. I have 1,5 year (and more if things go smoothly) but i plan on sending portfolios to people in a couple of months!!…
The main thing here is that you're not created highres assets to render out your normals, you just have pretty lame bumpmaps for everything. The form/normals isnt nearly strong enough to sell the work with only color work in the diffuse. If you're going to use normals/diffuse/spec you have to realize that the normals…
this is a building ive designed and Im having some lighting issues with udk. getting some strange shadows when I light map. Im not sure if it is because of my light map uv set or what the issue might be. also if its not to bright for you all would love some cc on what you guys think of the design thanx in advanced…
Currently your portfolio seems too scattered to me still. I am not quite sure if you want to be a character artist or a prop artist. It would help to narrow this down and really get specific (depending on your goals of course). Also make sure to keep pushing overall presentation skills and thumbnails. Look at other artists…
What u have in both the early (cold vs warm) and the current versions is vague lighting. U want to create a clear, logical separation between the lit areas that would seem descriptive and feel inviting. Ask urself, if u just came into this tavern, where would u sit? hard to tell, right? it's cuz the lighting is indistinct.…
Nice touch with the meta screenshot lol. I love the setup of this scene, though I did think the earlier shots had stronger compositions. A few other thoughts to apply to this or your next ventures, since you say you were pushing lighting and shading with this endeavor: Fabric - Firstly I thought the fabric was much more…
Hey! I'm Nick, and I would like to share this with you, looking for feedback and all opinions so I can develop and improve. I'm quite new to 3D modelling, I've done a few bits and bobs in the past but nothing major, very basic stuff. Like this thing here. Which obviously has many issues. model I wanted to get into it more,…
Thanks for all the comments! Yeeeahh I thought the right side menu would be confusing for some people at first, maybe i can find a way to make it more obvious, or more confusing even. Pior, I thought at some point to have the renders there in large but it seemed it would make the pages too heavy to load (?), as it is…