Hey hey ! I present you the game I worked on with a friend for a month for the Invitational CORE Gamejam where we won the grand prize : Best Overall 🏆We continue to improve and polish it as much as possible in our spare time I'm in charge of the Art side. You can play for free here :…
Just wondering in terms of getting a job doing Maya is it ok to use Blender to create my 3D modeling portfolio, if I have 5 years Maya experience, but do not have the funds to use Maya as the main means of making assets for my real for the time being or is there any alternatives to using Maya that I can continue working on…
I usually sculpt and paint textures in parallel, I adjust both continuously while working. I always have the same UV's and just want to update the model in Painter, but instead everything gets screwed up because of the weird forced reprojection. Please tell me that this can be turned off? I just want to import a new model…
So, I thought it might be time to stop hiding in the sketchbook thread and post something already. Since I've solved my problem of "how the hell am I gonna bake these sculpts?", I'd actually like to get on with finishing a couple of them. Specifically, this guy. Ive hit a couple of walls and would appreciate any thoughts…
As in brush strokes. This probably won't interest many. But I will be posting my fast and dirty sculptris models where I will simply just use my brush without reference and without thinking. I may continue on with some of the meshes in private but here I wanted to put some sculpting without having anything in mind. In two…
Hey guys I wanted to create a little road/sidewalk that bent into a continuous torus knot however I am having trouble with the beginning and seams as they aren't at the same angle. I created the spline for the Loft object by copying a spline from the default torus knot in 3ds Max. Is there away that I can adjust the angles…
hello there, people of polycount. I found this nice concept from Dune Lee on ArtStation and thought I'd give it a try. This is my progress so far: Since this is my first real try on a real scene I feel very insecure as to if it's done "correctly". E.x. should I separate X or should it rather be a continuous mesh. Like both…
hi guys,I came back again,This time the works from the original diablo III.For me it is a very big project,Distant buildings、skull And the rock group . And the most important and the sky and the light.First, I want to say is I like it very much,It can bring me make passion. Below is the original diablo III. Some of the…
After literally months of continually learning and practicing, I finally made a good looking item for Dota 2. Surely this don't look as good as other, but it's great IMO. http://steamcommunity.com/sharedfiles/filedetails/?id=131972404&searchtext= I only started modelling recently and had to go through months of learning 3D…
Had this modeled sometime back.Discovered a lot of things while doing this. Polished it with complete new hair cards and material settings in Maya and Mermoset Toolbag. At this moment tri count is around 8k and 2 Tex Map Group for Hairs and Face (1k and 2k respectively). Wish to continue further wile learning a lot more…