I have no idea what happened, this is somehting thats across new projects/old projects. No matter what brush I pick it seems that it treats the paint in some sort of blending mode. I assume I've managed to enable something or broken something but I can't for the world of me figure out what.
Hey guys, Absolutely loving the baker in Marmoset3. It finally replaced Xnormal as my primary baking tool after years of trying out various others. I have a couple of minor issues with the way it currently exports albedo, spec and gloss maps to PSD at the moment, however. Currently, all maps are exported with a layer mask.…
I hope you guys like it. It's the most ambitious thing I've ever taken on https://youtu.be/q6amkGifYos Features below (I likely forgot many) * Object edit mode: Rotate, translate scale, select entire objects and manipulate their transforms. * Includes real-world unit system for editing absolute position and scale of…
Hey PC, I think I will be in Spain for around a week come July, and I was wondering if anyone here who lived there might be down to help show me around and hangout. The itinerary is Madrid>Barcelona> the roads and cities all the way to Seville > Madrid I can bring bagpipes.
The reason I'm asking is that lately I've been trying to get a little more back into Blender for my game art. Now either I don't know how hardening lowPoly edges is called in Blender or it still does not have proper support for it. Well, at least not if I understood the whole thing wrong until now. Blender lets the user…
I really don't know how to make this better, if you have any suggestions or any critiques at all, please help me out :# this is a really old piece i did, and when i look at it i'm still not happy with it, but i don't know what is off about it. i even knew i'd run into this problem, so that's why i copied the scene from the…
Hey everyone! Sharing the concept I've done. Was trying to go for a more graphic/illustrative look with this one. For the most part this is all just decimated sculpts with a few passes out of marmoset/zbrush and a ton of paint-over. I'm pretty happy with how it tuned out but I'd love to hear critque since I'm planning on…
Hey guys, I've built a full tree using 3dsmax for import to ue4 but would like to take it into speedtree to finalise things like wind/LOD's/billboards, is there any way to do this?