I dont know why, but i asked my mom. she said, the Gray box looks more rugged, and dangerous. i tweaked a little, but idk it still feels too "round" or "soft". I don't want to look exactly like SoT, its just my inspiration. is it the rocks? are the rocks too smooth?
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
I've fallen behind with this, but not because I wasn't working on it. Mostly I've spent all this time trying to figure out style. At first I was using standard PBR materials for texturing, but it looked... noisy? Muddy? Boring? I would attach screenshots, but with all the running around screaming and switching textures,…
The inital question is just how to do the connect and add loops, so yes that. There are some nuances that are highlighted, question is how to add loops that are equal distance from edges. Looks like the above just doing a regular connect funciton, but can't tell because the object is just a box with even face dimensions,…
Pulling your hair out trying to fix generic AI images? I recently helped a client replace AI art with human-led concept strategies ( moodboards, OKRs, design thinking), and got their game pitch approved by the board of directors on the first try. - See the full project…
Hello, Thanks for taking the time to help. I'm trying to create a landscape similar to the image below. The camera starts roughly 250 meters above the ground, moves toward a wind turbine, then descends vertically to ground level before entering the turbine. I'm using 3ds Max 2027 with Arnold for rendering. As a reference,…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
Hi, i am a solo developer working on a survival game in unreal engine. i recently hired creature artist from here. I'm now looking for a 3d environment artist who can work at fixed rate and make realistic style not stylized. each environment has 10 sections/landscapes attached one after another. I will provide references…
I'm looking for a bit of advice. I have a high end Scan built design machine that I moved on from last year.3990x Threadripper which is an absolute beast for rendering and video work. 256GB corsair vengeance DDR4 ram. 2x2TB NVMe M.2 drives which is great for OS & programs on 1 and cache + data on other with a 16TB seagate…
This looks pretty good so far. A couple things bother me a bit: 1. The large axe/hammer stuck into the rooftop seems really out of place. If it's a sign for a metalsmith, maybe replace the smaller hanging sign instead. 2. The river above the waterfall is placed at a weird angle, compared to the perspective of the house. Is…