Hi everyone I have been using my intuos 4 medium for few years now, and recently i have been facing some years regarding surface I think. Its like when i try sculpting (Zbrush) or when i try moving my stylus left to right on the surface, it sometimes either stops sculpting for a second or sometimes just opens the zbrush…
Hey guys, I wanted to see if anyone has done or even thought about making a parachute type effect for an airdrop or anything like that? See the pic below I was thinking at first, cloth simulation on a big cone like mesh with an alpha texture for the wires etc. But then i was thinking about soft body mesh with some bones…
We made this Visual Proof of Concept after Sony expressed interest in seeing the characters in motion at GDC 2017. We spent a week animating and building the city for this presentation which was ultimately turned down by Sega. This was the first step towards a gameplay demo. If Sega was interested we were going to invest…
It's never perfect on split edges, should look juts acceptable enough from some distance. Also it's useless to make choices based by how 3d soft shows you that . Check in game with shadows and all lighting features. it might be even worse with low res shadow maps or some indirect illumination techniques. A safe approach is…
Thanks for the critique! I agree the scale and softness is very important here and I'm trying to pay attention to it all the time. But also from gathering references I've noticed it really varies because there are many miniature scales, materials they are made from and the overall amount of details. There indeed are some…
hey there i think you are on a good way! =) and dont worry about the geo. first things first i would recommend you putting a skull below your model and use transparency to adjust the skull shape. the shape itself looks kinda of, especially on the back of the head. for a female the jawline seems too dominant. try to make it…
I somewhat lke the interpretation of this in some elements. The extremely thin waist lends some uneasiness to the silhouette overall. The heft of this guy comes through. There's a lot of elements that do NOT jive well with the deformation, and mechanical objects that do not really make sense with human anatomy. Your…
@Mistry10 Thanks. I'll be working on some more stuff for the next ~4 months. Until then I'll just retouch the site. 1. Added soft drop shadow under technical information text for some added contrast. Do you think a dedicated contact page is even necessary? If I put all my contact info down by the technical info, then it'd…
Great linework. I can see the Bridgman / Vilppu influence on some of your work. They are excellent masters to learn from. I notice that sometimes you put too much line in your mass painting study though. It kinda of takes it out of the impressionist realm, and into cartoon shading. Like in the tenticle painting, the…
I meant to adjust before automatic calibration,not after. Maybe it depends on calibration software but I have never been able to get nice result without initial proper adjusting. If I didn't do so it have always been a subtle color difference in between game engine and Photoshop. From what I know 3d soft don't do profile…