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Jet Set Radio Evolution Visual Demo Art Dump

We made this Visual Proof of Concept after Sony expressed interest in seeing the characters in motion at GDC 2017. We spent a week animating and building the city for this presentation which was ultimately turned down by Sega.
This was the first step towards a gameplay demo. If Sega was interested we were going to invest in making a functioning prototype.

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Jesse Sosa - Art Direction, Character Design, Character Models, Environment Art
Travis Tharrett - Animation, Rigging
Doug Kavanagh - Environment Art
Flavio Villalva - VFX, Character Shaders
Cristiano da Silva - Lighting



https://www.youtube.com/watch?v=3gc9qq55BiQ








See more breakdowns on my ArtStation
https://www.artstation.com/artwork/qmDaN

Replies

  • slosh
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    slosh hero character
    Awesome stuff!  I was actually surprised at how dense the meshes were.  I assume it was because instead of relying on normal maps, you were using the mesh geo to get the cell shaded look from the shaders to achieve a specific desired look.
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