Another thing I noticed was the OP didn't follow the concept art palette for making the diffuse map and character. Here is some examples where the people who model the characters from concept art based everything off it down to their original palette with some extra details just added
This is an idea how I would make Elsa as a character for a Fantasj game, please feel free to comment and give me some criticism that would help me be better at modeling,There is also a marmoset viewer on this link https://www.artstation.com/artwork/ZGRkr1
Hi, I don't know how i'm supposed to "pose" a character really. it should be done from start?(with base body), at the end?, rigged or not ?, some interesting mix between workflows, or solution to make great poses in a short amount of time?
Hi, can i ask You guys for help... I'm trying to make character from concept this one: and this is what i made: Can You tell my where i made major mistakes? is he too thin... etc
I'm a character artist/3D artist looking for some contract/freelance work. Feel free to contact me about possible opportunities. My portfolio can be seen at: www.patpaquin.com I can be reached at email@patpaquin.com or by PM. Thanks, Patrick
Hi there! Created a new thread for this character WIP. Its a Working Class use on Mars. It is a little bit of Sci-fi but not that much. The base mesh was done in 3ds and zbrush will be use for the High Res. During the process critics and comments are welcome! Thanks
Latest Update: Original Post: Hey! So I'm an environment artist but it's been far too long since I've gone through the character art pipeline, so I've been developing this character from a story/setting that's been kicking around in my head for a while. She has some background and history and lore and all that garbage that…
First character done as part of my uni assessment this was something I was very proud of last year looking back on it I see so much wrong I'd love feedback on what you think about it and any feedback for improvement is always welcome I'd love to better myself. The following images are a walk through of my process working…
Hi guys here is my first piece to showcase. It's a game Character made in Blender, Zbrush and Marmoset based on the art of Matias Tapia If you like it u can check it out on Artstation too: https://www.artstation.com/artwork/Kr39VR Feel free to Crit it <3 Concept by Matias Tapia: https://www.artstation.com/artwork/onNaL
Hi all, I started working on a character sculpt based on Icky H's illustration https://www.artstation.com/artwork/Wd2EE: My goals for this project are: - capture the emotion and pose of the original illustration - really clean sculpt, especially the form lines and contours - practice inorganic accessories - hair and fur…