I have some unique color textures previously created in Photoshop that are fixed at 1K or 2K. These used the pre-PBR AO and Cavity multiplied over the diffuse layers method. I know that I can delete the AO and Cavity layers (save them out separately). I'm updating some scenes to the PBR workflow using Substance Painter. Do…
Hey guys, currently been busting my but on a drilling project for a client and thought i would post some of the work I have done for them. To get us started is the cutting head of the drill The model was given to me by an architect and the wanted to keep geo but got instruction from client to dirt up the face and make it…
it could be even more low poly for phone games. Cylindrical forms needs some special treatment: a cage and extra loops you later could remove. You also can adjust the cage ( a source of baking rays) the way it give you desirable projecting angle . But it will never be perfect until more geometry . But for simple solution…
Armenian District some advice for anyone working on the environmental challenge. _Visit Max Bedulenko's Artstation for more ideas _don't rush this is really complex _figure out the metric, scale and texel density before texturing _get your list of modular pieces, and work big to small _have fun and don't overthink it. It's…
Well Stadia is .. nothing.. there is not really anything there. Which brings the whole service thing to a new level. You buy games where you don't have access to the files and play on hardware you have no access to. :# I guess for many people this is all they need (See the Amazon / Netflix crowd) So Sony and Microsoft will…
Its hard to give feedback on the geo since you havent uploaded a wireframe. As for the textures I think theyre alright, IMHO the green doesnt work for the (fake?) wood body. The scratches feel a bit too random, I dont think the scratches marked in green make much sense. The height change marked in red looks pretty weird as…
So, I did some tests and got a result using Ornatrix in Max and just the scanline renderer. Pretty straightforward, but ideally I would only use this for an underlying base layer for hair cards. Hair cards will still give you the best results because of the volume and layering you can achieve. Either way though, fibremesh…
Also guilty. Actually this kind of goes back to organization here. I used to hoard maya scripts in some big random folder. You know, the "go on a download spree and check things out later" deal, and use like none of them. Later, I'd find a thread with a cool trick for doing a particular thing using a particular script,…
That's actually about what I'm aiming for (no pun intended). The playmat is around 24" wide and I went with one of the smaller pistolas to be sure I could fit the whole thing in view without having it feel disproportionate. At this point I'm gunning to wrap this up by the end of the weekend. I'm going to port some of the…
he looks like those poser3d models: no expression at all (face, stance, body,...{the scar doesn't count as it looks like makeup}). His hands look wrong and his penis shield is kind of odd design wise. You can see the AO being very obvious in the skin texture (its just a gray shading which is wrong). If you want to make a…