Its pretty close to the books though I've noticed they introduce characters differently. Example, the reed kids are actually introduced at Winterfell and for example the show totally skipped the part where Jaime and Brienne go to Haranhall. Also Jaime is supposed to have his head shaved :P
I don't know how to create a normal map tile, that you mentioned. Do you have a resouce or example on this? Also, could you show me a good uv setup example? I'm baking using xnormals and the texture of the shirt is 1k and the shoe lace is 512x512.
Hello! I have a question; I would like to know what people who have been in the industry much longer than I have think about this workflow. I've seen a lot of people on the internet using the following method; they usually create the entire level in 3D modeling software and then import everything as a single mesh into the…
Hm, i have one more question if i may. If i paint cracks, for example, is there any way when i'm using polypainting, that brush somehow detects depth to paint? For example, if i only wanted to plaint surface itself and not where the cracks are?
As an example I pulled an old tired faded black t-shirt that I knew cast a gold hazy highlight at the glancing angles. That seemed to work as an example where viewers could see the gold as just overexposed/blown out pic of black fabric.
Id really try bumping up the gloss on the skin, black people usually have more visible shine on their skin. because of the overall contrast of the spec and the skins albedo colour it pops a lot more then on pale skin for example. take a look at this for example. or this one.
@Snader: Oops! :poly136: Nice catch on my error. Yes my example geometry would definitely have issues. (that's what I get for rushing something for an example pic...). @1magus: I hope I didn't lead you astray with my pic.
Maybe scale it even more down to get a better result. When you feed in a washy image then it will try to upscale this washy look ... there's a plethora of traditional computer vision techniques that will do the job Not this job, unfortunately. Traditional methods will not fill in fine details like hairs or surface…
My name is Gustavo Elliott, I am a 25 year old Lighting Artist looking for any opportunities available. I have spent the past five years of my life learning all I can about game development and I have spent the past year and change focusing heavily on Lighting and Materials. I graduated from my local community college in…
Hi all! I'm building a new environment in UE4 with another artist (Ilya) and decided to start thread here and share with you my progress and thoughts. I do this environment for a while now and at last have something to show. The idea of this environment is to build European town with some hostile alien sci-fi architecture.…