Nothing about him looks "underwater" so far, which is a problem because this is billed as the main part of your concept! The only thing that kind of does look undwater-ey is his mask, and that could easily be a gas mask or something along those lines. My main two points: It is generally extremely cold underwater, and…
Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
https://www.youtube.com/watch?v=X7i8tsdNN2I Key Features: * Automatic Surface Alignment: Greeble parts automatically align to each face’s normal—no manual rotation required. * Instant Parenting: Each newly scattered part is parented to its target mesh, so moving or transforming the original object keeps all the detailing…
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
Hi Guys, Here is one more work i finished recently Based on Justin Rodrigues concept And another work based on Sasha Tudvaseva concept. And another based on Max Grecke concept Hope you like them !
Yea too shiny, but it also doesn't really look like the concept, idk if that was on purpose and if it is a separate object perhaps fixing it to look like the concept will add more to this, i like the lights in the concept too i'd do those.
hm i think if the upper legs wouldnt be so blurry (like the cool look in the concept) and the "chin" has this hard edge like in the concept the style would come out a lot better ! like the concept more too
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
Hi Everyone! Welcome to my new thread. I'm a 2d artist. Currently working on concepts for Dota 2. If you like my concept Art you can join me as a modeler or a texture artist to work together. To start things off here is my last concept for Lycan with Wolf form and small wolves. Collab with Nockyda. Submission item:
Our new Concept art for the Aquatic Theme Dota 2 Workshop Challenge is here! Batrider the Manta Rayder! Our 2nd and 3rd Concept art for the Aquatic Theme Dota 2 Workshop Challenge is here! Clockwerk Scubawerk and Undyiving! Our 4th Concept art for the Aquatic Theme Dota 2 Workshop Challenge is here! Death PropheSea!