Thank you so much for the feedback! Especially on the clothing and armor. I was looking into what to do with them, since I also felt that they aren't very cohesive with the body when it comes to quality. For my portfolio overall, I'm now focusing on hair creation, so I will take up changes to the clothing and armor after.…
Hi One thing I'd love to learn is how exactly to make a Fuzz map for clothing. I did a Google search, but nothing useful has come up. It looks to be something useful to include to help make my clothing look more like clothing. To include some, well, fuzz lol. What is the best workflow for this? Is it just a case of adding…
it works ok only in rare cases where photo resembles heigh info . Something taken at overcast sky and more or less color even . In all other cases such normal maps look awful when light angles are sharp to surface . Adobe Sampler have AI that could try to guess height info but it works more or less fine for those cloudy…
Welcome everyone to the 84th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
For terrain, hard surfaces etc. Does modern Zbrush advanced it over old free one?Some cool addons for Blender maybe?AI something? isn't it a perfect case for AI . I am especially interested in terrain re-meshing, Rock walls etc. Zbrush 2022 doesn't seem especially good for it. Does Houdini have something new and magic ?
Some friends asked me to write a tutorial for my fur technique. Figured I'd post it here. Hope you like! In this tutorial, I'll teach you to make nifty fur tiles for use in texturing your models. You will see how having full control of the look and flow of your fur without painting can be incredibly useful, and how you can…
Hi! You can work in a lower resolution for better performance but then export the textures with a higher resolution. For texturing landscapes or large surfaces check out the polycount wiki for techniques and use the forums search function to find related threads. A simple approach to reduce visible repetition on large…
Hi there! I am looking for the 3d modeling job, have a great experience in modeling of furniture, accessories, hard surfaces etc. Portfolio https://www.behance.net/3d_mad_max Skills: * 3ds Max * Photoshop * Substance Designer * Marvelous Designer * Rizom UV Additional Information: * Passionate about creating in 3D and…