Hi all, I can't for the love of god find where my custom shelves are saved to. I have set project folder but it seems shelves don't follow this setting, if I try "load a shelf" it doesn't appear in the default folder. I would think workspace has something to do with it, but workspace.mel doesn't contain it neither. I am on…
Is there any preparation needed for meshes that are dragged into the new Foliage window? I know old foliage had certain charactaristics that allowed for better performance, like foliage wouldnt cast shadows or something along those lines. Cuz I have noticed when in the static mesh editor there is a "Foliage Default…
So I know that you can set a mesh as subtractive by pressing alt and then using your brush to bring it out.. but this is a bit lacking in precision. what i would like to be able to do is to use the insert mesh function in the geometry panel and somehow set the mesh to subtractive and then precisely place the mesh. anyone…
Hello everyone, I'm having a problem with my opacity map for a leaf in 3ds max. Anyone know a fix to this? I've tried making my opacity map smaller by tightening it in photoshop so I don't get any spillage of any color but the green leaf but I still get this white border. This image is a render using the Default Scanline…
Instead of writing a new OSL node, you can also use the UVW channel OSL node with channel 0 to fetch the vertex colors, and then split that with a Components node into the R/G/B. Viewport preview is messed up for the OSL node's channel 0 for some reason though IIRC, but if you use channel 2 for the vertex colors then they…
Some improvements since yesterday. I'm still very scared of doing UV maps, and texturing. So I'm sticking with the default material from Blender. I still don't know how should I aproach making this into an actuall video game asset, as it is probabbly too high poly? No Idea. Maybe it should be retopologised into a single…
Yes, 50% grey and 100% chrome reflective. You can also use a colour calibration chart. This is similar to vfx/film look dev. If you look in the starter content folder in UE4>maps there is the Advanced Lighting scene with all of this set up. Also, Blender has this built into it's shading tab look-dev mode using EEVEE, by…
EDIT: So i just thought out that 3ds Max 2017 actually DOES this on default... that it switches you to the exact posiition where the perspective view before you switch. But the previous versions (like 3ds max 2012 which i use often) dont have this... So anybody have any idea how to get this functionality ...?
Updated the website a little bit. There really isn't that much I can do with the default templates : s Still trying to figure out a way to block all my non-portfolio content on flickr. Maybe I should create an art dump thread dedicated to my pieces so the critics can focus on that? We'll see, haha.
Sculpted and rendered in Blender. Definitely still clumsy sculpting. I think I'm zooming in way to fast on detail areas - and then the whole sculpt looks wonky, and then I smooth it all over out of frustration. Also, Blender's default material makes it really hard to see what's going on, but sculpting with the full…