I am doing some experimenting with materials in UE4, and it is straight forward enough to understand, but to me it feels like their metalness workflow is limiting compared to how Marmoset does it. In Marmoset set I have full control over the exact specular value I want within my texture, but in UE4 I only have control over…
Hi everyone ! I got a quick question about normal map baking and texturing workflow I've read some articles about Normal map baking, and they all said that in order to have a clean result, I have to have Smoothing split, and UVs split on every hard edge for example like this box but for texturing purpose sometime I can not…
Presents: THE FUTURE OF AMERICAN SPORTS CAR RACING USCC (+more) official website: http://www.imsa.com USCC 2014 WIKI: http://en.wikipedia.org/wiki/2014_United_SportsCar_Championship_season USCC Mod's Website: http://acusccmod.weebly.com/ - Facebook - Google+ - Unofficial Twitter - Official Forum Thread 3D modelers are…
This thread is dedicated to WIP using Spacedraw for Android (see www.scalisoft.com) You are welcome to post your work here if a substantial part of it is done with Spacedraw. Also, you are encouraged to indicate - which of Spacedraw's tools you use, - what other software you employ (if so), - what device(s) you use, and to…
I've applied both normal and specular maps to my mesh, and when I ticked 'decal' under material properties, to activate them (as I was told to), some of the faces have gone invisible, or inside out... it leaves some of the areas more detail but messes the mesh... how do I fix this? Thanks in advance
Hey guys, just started working on this guy this weekend. This is the blocking so far, still trying to figure out if the proportions are right and all that. It's a Sprout from the board game Smash-Up, I liked the creature from the first time I saw it and wanted to model it. I think it will be fun to texture later on in a…
When creating animated sprite sheets with 3ds max do you guys animate a higher framerate in max then have a script render out every Nth frame? Or would there be a 1:1 ratio in frames? Seems to me that, working on a higher framed animation then rendering every nth frame is like working on a high rez image that's gonna lose…
I have'nt made characters in awhile since i began to focus mainly on environments, awhile back i wanted to do something different and a character seemed like a fun idea. So this is the result. LBP meets TF2. No idea what character i'll build next,maybe the main character of JourneyDown
hey good people of polycount, I was having a clean of my desk this morning and found a dlc code for Enslaved. The classic monkey skin ps3 version....I has only a 360 so I figure that one of yourselves might want it, just throw a comment below and i will msg you the code innit :D *EDIT* thought that I should mention that I…