I've applied both normal and specular maps to my mesh, and when I ticked 'decal' under material properties, to activate them (as I was told to), some of the faces have gone invisible, or inside out... it leaves some of the areas more detail but messes the mesh... how do I fix this?
Thanks in advance
Replies
It looks like you applied it to the stone material, which isn't really a floating plane or anything. If you do have those floaters, make sure you separate them in a sub-material so the Decal checkbox is only checked on the Decal material only.