Lots of good points raised ! Here are a few more things to consider (edit : some of these overlap a bit with what Shock just mentionned in #33) : - I would be careful with calling this effort a "contest", or thinking of it like one. Here is an example to illustrate why. Let's imagine that someone registers on Polycount…
I intended to have this for you a little sooner but... here we are anyway. The Watervilla Kortenhoef, interesting building to say the least. I found a few images that seemed to have varying floor plans, so I just went with something that loosely resembled your initial reference image. sprunghunt pretty much summed up much…
In reading this thread what strikes me foremost is that you seem incredibly caught up on techniques and methods for doing things, as if knowing this stuff will make you better at art. It won't. I was like this too when i was starting out. I used to dissect pictures and imagine what brushes people used and the order they…
That's the thing...it's going to be different depending on which studios you've been on contact with, how long you've been knocking around and on where you're located. Maya's adoption in the UK for example is influenced by the relative strength/size of our VFX industry and some aggressive educational pricing strategies at…
Hello everybody. How can you bake the generated fur in Maya on an already existing normal map. I have a map of normals obtained when baking a highpoly model on a lowpoly model and I want to add fur generated in Xgen in some places. But I don't understand how to do it. I found an example of using this method, I will attach…